Thursday, May 10, 2012

Evolutionaries: A MFZ Rule Mod.

Concept: As put forth in the many variations of the Gundam series, Newtypes -- or Evolutionaries, as I'm calling them, are the next step in human evolution.  Spending more time in space has opened the minds of certain people to the Cosmic.  This allows them to do more.

Mechanics: Evolutionaries use the fabled Purple die!  They can substitute this die for either a Red or Blue die when rolling their dice for the turn.  They can also substitute a Purple die for one of their White dice to execute a Push.  A Push is exactly what it sounds like.  The Evolutionary can push a mech that is engaged in HtH with their mech X units away.  X being equal to whatever was rolled on the substituting die.  Any dice rolled by the Evolutionary cannot be lost due to damage done to the mech.  They belong to the pilot, and the pilot alone.

Cost: A Level 1 Evolutionary rolls a 1d6 Purple die and cost two (2) Victory Points/Initiative.  A Level 2 Evolutionary rolls a 1d8 Purple die and cost three (3) Victory Points/Initiative.  A Level 3 Evolutionary rolls 2d6 Purple dice and costs five (5) Victory Points/Initiative.  A Level 4 Evolutionary rolls 1d6 + 1d8 Purple dice and cost six (6) Victory Points/Initiative.  A Level 5 Evolutionary rolls 2d8 Purple die and cost eight (8) Victory Points/Initiative.

Note: I just came up with this last night and it has not been playtested.

ETA: See Mark Stone's comment.  (5-9-12, 20:45)

9 comments:

  1. This is highly neat, and I will be watching it. I'd make it clear, though, that the purple die is not a system and cannot be lost. It's the pilot's magic powers, after all.

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  2. I'd actually say that they [i]can[/i] lose it. If a shot they take happens to smack them around enough in the cockpit, it's feasible that a concussion or sprained limb could disrupt their abilities due to pain or disorientation.

    That, or if they are channeling their power through the Frame, is it just natural, or is there a system inside the cockpit that is acting as the medium? If so, that could feasibly be damaged.

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    1. That's feasible, but I kind of like the idea of it being a single inalienable system - an exception to the rules.

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    2. You could implement it either way. It'll just depend on what kind of setting you're basing the games in.

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  3. Typo: level 3 is better than level 4, but cheaper

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    1. Yeah. I realized that about four hours ago, after I left work.

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  4. I'd like to offer the following -- having watched many an Anime featuring so-called super-Pilots.

    The enhanced Pilot counts as a system. Any attacks can take the 'enhanced Pilot system' offline -- and player can roll to re-activate -- on a 1 or 2, they come back online.

    If the 'EPS' is offline, the player with the offline enhanced pilot should make a 'screaming noise' -- like "Gaaaaahhhh!!" (I'm not joking. This is how it goes in these shows!)
    :)

    I don't think it's fair to have a system that can't get KO'd (at least temporarily), but since it IS a system that also can't soak up damage (used this way), I like the added drama of seeing if they can 'snap out of it' and dominate the field or not. "C'mon, Johnny! Snap out of it!"

    rekzkarz.com

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