Friday, May 3, 2024

Battle Report: Dinosaur Planet 1 (Anatomy of a Playtest 3)

A year and a three quarters has passed since the last time I tried to playtest my "Dinosaur Planet" ruleset.  I've actually sold this ruleset as an ashcan in the intervening time at PAX Unplugged.  We had three players this time and this was also the first time it's been used in a full sized game.

Tom (4 Frames & 16 Systems) = (7 Points per Asset) * (6 assets) = 42 points.
   Blue Hammer -- 2Rd/2B/1Y/2W + SSR.
   White Anvil -- 2Rh+d8/1B/1Y/2W.
   Yellow Anvil -- 2Rh+d8/1B/1Y/2W + SSR.
   Orange Anvil -- 2Rh+d8/1B/1Y/2W + SSR.


Phungkyjams (5 Frames & 19 Systems) = (4 Points per Asset) * (7 assets) = 28 points.
   Red Anvil -- 2Rh+d8/1B/1Y/2W.
   Blue Hammer -- 2Rd/2B/1Y/2W + SSR.
   Lime Closer -- 2Rh+d8/2Rd/1B/2W + SSR (x2).
   Yellow Recon by Fire -- 2Ra+d8/2Y/2W.
   Orange Static Warrior -- 2Rh/1B/1Gd8/1Y/2W.

Me (5 Frames & 20 Systems) = (3 Points per Asset) * (7 assets) = 21 points.  (Quattros)
   Purple Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Green Recon by Fire -- 2Ra+d8/2Y/2W.
   Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   White Walking Target -- 2Rd+d8/2Ra+d8/2W.

This is what the table looked like at the start of the game.


















Events of Round 1 (DDC@11): Tom captures Phungkyjams' Dog station before the game starts. My Green frame hits the tree in front of Tom's Yellow frame for 1 then moves along the edge of the battlefield towards a Small Triple Tree.  Phungkyjams' Red frame hits Tom's Yellow frame for 1, Station Dance. Phungkyjams' Yellow frame hits Tom's Orange frame for 1, Station Dance. Tom's Orange frame hits Phungkyjams' Blue frame for 2. My White frame takes a couple steps to its left and hits Tom's White frame for 1 and his Orange frame for 1, Station Dance.


Tom:
 49 points.
Phungkyjams: 24 points
Me: 21 points.




Events of Round 2 (DDC@9): The Triceratops gores the Tyrannosaurus Rex for 1. Phungkyjams' Red frame hits Tom's Orange frame for 1. Tom's Yellow frame hits the tree in front of my Orange frame for 1. My Orange frame hits Tom's Blue frame for 2 in response. My Orange frame then runs forward and captures Phungkyjams' Dog Station that was under Tom's control. My Green frame tucks in closer to the Small Triple Tree then hits Tom's White frame for 2, Station Dance. Phungkyjams' Yellow frame moves closer to his Carrot Station and hits Tom's Blue frame for 3, Station Dance.  Phungkyjams' Lime frame hits Tom's Blue frame for 2, destroying it.  Phungkyjams' Lime frame then moves to the center of the battlefield and captures Tom's Station.  My Red frame hits Phungkyjams' Yellow frame for 1 with a SSR then moves closer to the center of the battlefield.


Tom: 28 points.
Phungkyjams: 28 points.
Me: 24 points.




Events of Round 3 (DDC@6): One of the Dilophosauruses spits at the Triceratops for 1 then runs off the battlefield.  Tom's Yellow frame hits the tree in front of Phungkyjams' Blue frame for 1.  My Purple frame slashes Phungkyjams' Lime frame for 2.  Phungkyjams' Lime frame hits my Purple frame for 2 in response.  Phungkyjams' Orange frame hits my White frame for 3.  Tom's Orange frame hits my Orange frame for 2, Station Dance.  Tom's Orange frame then trundles backwards and captures my Red Station.


Tom: 35 points.
Phungkyjams: 28 points.
Me: 21 points.




Events of Round 4 (DDC@3): Tom's White frame hits my Orange frame for 3.  Tom's Yellow frame hits Phungkyjams' Red frame for 1.  Phungkyjams' Red frame hits Tom's White frame for 2.  The Velociraptor bites my Purple frame for 2.  My Purple frame then jumps to the other side of Tom's Station and punches Phungkyjams' Lime frame for 4, Station Dance.  My Purple frame captures Tom's Station that was under Phungkyjams' control.  My Green frame comes out from the cover of the Small Triple Tree and hits Tom's Yellow frame for 1.  Phungkyjams' Blue frame finally makes it to the corner of the battlefield and captures my Purple Station.  The Doomsday Clock is ticked to zero.


Tom:
 35 points.
Phungkyjams: 28 points.
Me: 21 points.








Here are more pictures from during the game and the aftermath.

Round 2
Round 1

Round 1
Round 2

Round 2










Round 3

Round 2








Round 3
Round 3



Round 3
Round 4

Round 4










Round 4
Round 4










Round 4


Round 4













Round 4
Round 4









Thoughts & Observations:
  • Round 4
    This was a Skirmish.
  • We all showed up with the same Frame/System ratio so there was a roll off to determine Defender.
  • Then we had another roll off after I opted to add a Frame to my squad.
  • Phungkyjams also opted to add a Frame but with less Systems so we finally had our starting Initiative Stack.
  • Remember, always have current versions of your playtest documents on hand when executing a playtest.
  • Came up with some ideas on Movement and dice decisions for the dinosaurs.
  • Still working on where they should activate in the Initiative Stack.
  • There wasn't a lot of destruction for this game.
  • I dug the Quattros out of storage for this game because I didn't have a new squad ready to go.
  • Of course now I want to tinker with them.
  • Which I should do because I need more variation in the Systems available for this squad.
  • The Damage dice went cold for me in Round 3.
  • This game had the least amount of Frames destroyed of any game we've played.
  • We had a pretty crazy Attack chain to open the last round.
  • Flickr page.

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