Occam's Spork (4 Frames & 16 Systems) = (7 Points per Asset) * (7 assets) = 49 points.
Blue Recon by Fire -- 2B/1Gd8/2Y/2W. Orange Shoot & Scoot -- 2Rd+d8/2G/2W.
Brown -- 2Rh/2Rd/1G/1Y/2W + SSR.
Grey -- 2Rh/2Rd/1G/1Y/2W + SSR.
White -- 2Rh/2Rd/1G/1Y/2W + SSR.
Chuck (6 Frames & 20 Systems) = (4 Points per Asset) * (8 assets) = 32 points. (Old School)
Purple Recon by Fire -- 2B/1Gd8/2Y/2W.
Purple Recon by Fire -- 2B/1Gd8/2Y/2W.
Orange Assault Scout -- 2Rd+d8/1G/1Y/2W.
White Fast Swarmer -- 2Rh+d8/1G+d8/1Y/2W.
Green Warrior -- 2Rh/1B/1G+d8/1Y/2W.
Brown Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Brown Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Yellow -- 1G+d8/1Y/2W + SSR (x2).
Me (6 Frames & 24 Systems) = (3 Points per Asset) * (8 assets) = 24 points. (Hybrid Mk.2)
Lavender Brawler -- 2Rh+d8/2B/1Gd8/2W.
Lavender Brawler -- 2Rh+d8/2B/1Gd8/2W.
Dark Red Heavy Assault -- 2Rd+d8/1B/1G/2W + SSR.
Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Blue Delegator -- 2Ra/1B/2Y/2W.
White Delegator -- 2Ra/1B/2Y/2W.
This is what the table looked like at the start of the game.
Events of Round 1 (DDC @ 11): Occam's Spork's Brown frame captures my Yellow station before the game starts. Occam's Spork's Grey frame hits my Lavender frame for 3 then moves West towards his First Station. My Orange frame takes a step Westward and hits Occam's Spork's Orange frame for 1. Occam's Spork's White frame moves West off the hill and captures Chuck's Green station. Chuck's Purple frame hits Occam's Spork's Blue frame for 1, Station Dance. Chuck's Yellow frame hits Occam's Spork's White frame for 1, Station Dance, then Chuck's Yellow frame moves North and recaptures his Green Station. My Blue frame hits Occam's Spork's Blue frame for 3 then moves Southwest to the small Dump Truck. My Dark Red frame moves West across the creek and hits Occam's Spork's Brown frame for 1, Station Dance. Occam's Spork's Brown frame hits my Dark Red frame for 1. Chuck's Orange frame hits Occam's Spork's White frame for 1 then moves North into the road, just past the Large Tanker. Chuck's White frame moves Northwest into the parking lot and clubs Occam's Spork's Orange frame for 3.
Events of Round 2 (DDC @ 8): My Lavender frame leaps West over the hill and punches Occam's Spork's Grey frame for 1. Occam's Spork's Grey frame claws my Lavender frame for 1. Occam's Spork's White frame moves behind my Lavender frame and claws it for 1. Occam's Spork's Blue frame hits my Dark Red frame for 3. My Dark Red frame hits Occam's Spork's Brown frame for 1 then moves West towards my Yellow station. My Blue frame hits Occam's Spork's Blue frame for 2, Station Dance. My Lavender frame captures Occam's Spork's First station. My Red frame moves West and hits Occam's Spork's Orange frame for 1. My Orange frame hits the tipped-over Dump Truck for 1 then moves East behind the Pickup Truck. Chuck's Orange frame hits Occam's Spork's White frame for 2, destroying it, then moves North along the road. Chuck's Yellow frame hits my Lavender frame for 4, destroying it. Chuck's Brown frame moves East beside the tipped-over Dump Truck and hits my Orange frame for 2. Chuck's White frame sprints East and clubs my Blue frame for 4.
Events of Round 3 (DDC @ 5): Occam's Spork's Grey frame steps forward and recaptures his First station, then hits Chuck's Yellow frame for 2. Chuck's Yellow frame hits Occam's Spork's Grey frame for 1 then takes one step North. Occam's Spork's Brown frame claws my Dark Red frame for 2, destroying it. Occam's Spork's Orange frame moves North along the creek and kicks my Red frame for 3. My Red frame moves West and hits Occam's Spork's Grey frame for 3, Station Dance. Chuck's Yellow frame captures Occam's Spork's First station. Chuck's Green frame moves West across the hill and clubs Occam's Spork's Grey frame for 1, destroying it. Chuck's Purple frame hits my Red frame for 2. Chuck's Brown frame hits my Orange frame for 3. My Orange frame hits Chuck's Purple frame for 1 then runs South just past Chuck's Orange station. Chuck's White frame hits my Blue frame for 3, destroying it, then moves Northeasterly to capture my White Station. My White frame hits Chuck's Purple frame for 6, it does a Station Dance but is destroyed anyway. My Orange frame captures Chuck's Orange station.
Events of Round 4 (DDC @ 2): Chuck's Green frame moves North off the hill and clubs Occam's Spork's Brown frame for 3. Chuck's Yellow frame moves North into the scrub and hits Occam's Spork's Brown frame for 4, destroying it. Chuck's Green frame captures Occam's Spork's second station. My Red frame angles Southwest and hits Chuck's Yellow frame for 2 with a SSR, destroying it. My White frame hits Chuck's Green frame for 1. Chuck's White frame hits my White frame for 1 and the tree in front of it for 1, destroying the tree. The Doomsday Clock is ticked to zero.
Here's several during and aftermath pictures.
Round 1. |
Round 3. |
Round 3. |
Round 4. |
Round 4. |
Round 4. |
Round 4. |
- This was a Skirmish.
- We forgot to use the Neutral Station rule.
- We used the "New 1.3" player count formula from my "Player Count 6" blog post.
- Odd fact, Chuck's score fluctuated during the rounds but reads as stable as each round ends and begins.
- Nice to have this terrain set "fully assembled" and back on the table.
- Occam's Spork commented that this table-setting had just enough space for the the three of us.
- Chuck's account of the game: "I just sat back while you two got into a slap fight."
- Flickr page.
ty for all your batreps, but can you pls add army photos? I know, you linked most of them in the load out, but im just curious :)
ReplyDeleteNot all of the people I play with have Flickr/Imgur/whatever accounts. I try to provide pictures when they're available.
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