Yeah, you read that right, the idea is to design a unit around the Five Deadly Venoms of kung fu movie fame.
For the in-game fiction, the Venoms will be the elite attack squad of "The Hive". They are as follows: Centipede, Snake, Scorpion, Lizard and Toad.Since all of the named "animals" are pretty quick, or have an interesting form of locomotion, all the builds will feature Movement attachments. Since they are also fairly maneuverable, they get a Defensive attachment as well.
Here's what I have so far.
Snake:
I'll have to make a new design for this idea.
Centipede:
I'll have to make a new design for this one too. It'll probably be a modified "Scorpion Crawler".
Scorpion:
This will be the "Scorpion Crawler" mech from the "Hive 1" picture in my Flickr stream.
Lizard:
This will be the "Scout Crawler" mech from the "Hive 1" picture in my Flickr stream.
Toad:
This will be a modified "Flea" mech from the "Hive 2" picture in my Flickr stream.
Snake and Scorpion get 2d6+1d8Rh because of the poison they both are known for. Lizard gets 2d6Rd because I'm kind of styling it after a chameleon, and it's Defensive attachment will be a "chameleon coating". It also gets 1d6Y for the ability to get outside the battle and observe. The Toad gets 2d6Rd for its "croak" -- some sort of sonic weapon, I'm thinking -- and a second d6B for extra armor. The Centipede seems fairly straightforward to me.
I'm basically working on a "Snake" type idea to represent Oberyn Martell, "The Red Viper". I'm just running into a wall with how to make his movement system snake-like.
ReplyDeleteSomeone posted a snake-like mech on the Hangar forums way back when. I'll try and find it when I start building.
Delete