Concept: As put forth in the many variations of the Gundam series, Newtypes -- or Evolutionaries, as I'm calling them, are the next step in human evolution. Spending more time in space has opened the minds of certain people to the Cosmic. This allows them to do more.
Mechanics: Evolutionaries use the fabled Purple die! They can substitute this die for either a Red or Blue die when rolling their dice for the turn. They can also substitute a Purple die for one of their White dice to execute a Push. A Push is exactly what it sounds like. The Evolutionary can push a mech that is engaged in HtH with their mech X units away. X being equal to whatever was rolled on the substituting die. Any dice rolled by the Evolutionary cannot be lost due to damage done to the mech. They belong to the pilot, and the pilot alone.
Cost: A Level 1 Evolutionary rolls a 1d6 Purple die and cost two (2) Victory Points/Initiative. A Level 2 Evolutionary rolls a 1d8 Purple die and cost three (3) Victory Points/Initiative. A Level 3 Evolutionary rolls 2d6 Purple dice and costs five (5) Victory Points/Initiative. A Level 4 Evolutionary rolls 1d6 + 1d8 Purple dice and cost six (6) Victory Points/Initiative. A Level 5 Evolutionary rolls 2d8 Purple die and cost eight (8) Victory Points/Initiative.
Note: I just came up with this last night and it has not been playtested.
ETA: See Mark Stone's comment. (5-9-12, 20:45)