Wednesday, April 30, 2014

Modular Ships 2

Here are a few pictures of the modular plug-ins I've created to go along with my modular hulls idea.

Mass Driver (2 Red dice at Support range.)




Turret (2 Red dice at Assault range.)




Sensor Pod (1 Yellow die.)










E.C.M. Pod (1 Blue die) [Suggested by Ced23Ric.]  On the right you can see it broken down.






Obviously, you do not have to use these stats and can label these creations however you want in your own games.


Bridge







Engines




These are the pieces I used for the stand.



As you can see it doesn't require much in the way of parts to make a modular plug-in.  If you count the friction pins the Mass Driver and the Bridge both have eight pieces.  I know some people are already experimenting with this idea, so let's see what you can do!

Monday, April 28, 2014

Modular Ships 1

I had an idea the other day as I was driving in to work, modular ships for MFZ: Intercept Orbit.  A set of base "hulls" for Frigates and Carriers/Cruisers that allow you to attach modular sections for Attachments and greebling.  Weapons, sensors, defenses, and catapults will all be detachable and interchangeable.  Wings, cockpits, engines, etc. will all be detachable and interchangeable.

The core for a Frigate is a stack of paired, alternating (north/south and east/west) 1x2 Technic Bricks.  The stack is 9 bricks long to leave room for modules and not break the 12 stud length limit for Frigates.


The core for a Cruiser/Carrier is a stack of paired, alternating (north/south and east/west) 1x4 Technic Bricks with regular 1x2 Bricks to fill in the gaps.  The stack is 12 bricks long to leave room for modules and not break the 16 stud length limit for Cruisers/Carriers.


These may look a little ugly.  Okay, they're a lot ugly.  But I'm hoping this design idea will allow new players to quickly build the base hulls to play the game and also allow players to easily remove attachments to reflect battle damage.

Here's a look at both hulls with a few Attachments and greebles.















The Attachments that I added are Turret (2 Red dice at Assault range), Mass Driver (2 Red dice at Support range), Sensor Pod (1 Yellow die).  The greebles that I added are the Bridge and the Engines.

I'll show you pictures of the modular plug-ins in my next blog post.

Friday, April 25, 2014

Random Bits

Today is the last day -- 13 or so hours left as of this posting -- of the Formerly-Known-As-Alpha-Bandit Kickstarter.  So if you want to contribute in some way I suggest you do so.  It doesn't have to be one of the backer levels if you're strapped for cash.  Even a dollar helps out a little bit now that the project is fully funded.  We've already hit one stretch goal, can we hit another?

I've made a few tiny tweaks to the review system.  The changes consist of notes for people who want to use it to do their own reviews, clarification of my thinking while going through the review process.

The IRC chat is seeing some heavy traffic again.  If you're interested in chatting live with other MFZ enthusiasts, give it a try.

The first episode of the Transit Gate podcast has dropped.  It's a fun listen.

Wednesday, April 23, 2014

Review: 30187 Fast Car Polybag

Here's a review.

This one's a Target exclusive.  Regular price is $3.29, it's being clearanced for $1.64.  Price per piece at regular price is $0.06.







Instructions.

Parts.  Those 1x2 - 2x4 Brackets are pretty neat.  Other good parts are Cheese Slopes, 1x1 Cones, 1x2 Modified Plate w/2 Horizontal Clips, and the 1x2 Modified Plate w/Bar (Closed Ends).  The 2x2 trans-clear Slope Bricks might make good cockpits for mechs, too.







This can be an Alpha Bandit Micro-Frigate, or maybe some sort of flying frame for Rapid Attack.

The Questions:
Can you build a frame, or frames, right away?  Yes.  (+5)
Is it below, at, or above the golden ratio?  Below.  (+5) (The Golden Ratio is $0.10 per part.)
If you can't build a frame right away, or choose not to, does it have parts you should be able to put into use right away?  Yes.  (+5)
Does it have more than a handful of immediately useful parts?  Honestly, I don't think so.  (-5)

Score: A- (+10).  It's a good set, at a good price.  It just needs a little more in the way of fiddly bits to get a better score.

Monday, April 21, 2014

Non-Human 10

Here's some pics to look at because it's a holiday for me and I'm feeling lazy.

Chasm Heavy by Ironbricks.  A fairly simple and clean-lined design.










Something Different by A Plastic Infinity.  This one is definitely different.  I'm not sure it would hold up as a game piece, but it has construction techniques that are intriguing.

"Fawn" Seeker Drone by Trash Can Man.  I'm not sure I like this one.  It is an interesting build though.









Untitled by Mechanekton.  This one has an interesting connection between Clip Tiles and Grille Plates.

Box Bot by The Beetle125.  I'm not sure how you'd stat this up for MFZ but, putting a squad of these on the table definitely would be fun.

Friday, April 18, 2014

PAX East 2014 Pictures

Here are a bunch of pictures from PAX East 2014.  Some I took myself, some I tracked down online.

Board Games! by Jason Mckim.  Yeah, that's the back of my head.  :-)


The Booth!








Demo on Day 1.
Demo on Day 1.










Waiting for Alpha Bandit on Day 2.


PAX East 2014 First Day Pictures by Flavio Mortarino.
PAX East 2014 Second Day Pictures by Flavio Mortarino.
PAX East 2014 Last Day pictures by Flavio Mortarino.

Demo on Day 3.
Demo on Day 3
And  now some pictures from my phone.
Demo on Day 1
Setting up for Alpha Bandit.












Free Colonies ships.
Solar Union ships.
Solar Union and Free Colonies fleets.
Ijad Ship.
Alpha Bandit set-up.
MFZ demo Day 2.








Alpha Bandit battle!

Joshua demonstrating, Day 3,

"This is a ruler."



Joshua, Flakmaniak, Vlad, and Ryan.












Day 2 picture from Flickr.
Another Day 2 picture from Flickr.
An entirely different game of MFZ that I knew nothing about.

Wednesday, April 16, 2014

PAX East Observations 2014

1.) I'm definitely going to bring business cards next year.
2.) Maybe we should have t-shirts for the MFZ demo crew?
3.) I'm going to take time next year to actually look at stuff, not just wander around aimlessly.
4.) I'm going to play some games next year too.
5.) I need to keep track of the condition of my voice next year.  Considering how wrecked my voice got this year, I may have to impose periods of no talking on myself next year.
6.) Have a full game of MFZ set up, in addition to the demo games, so we can show what one looks like.
7.) MFZ: Alpha Bandit aces are powerful, scary, and game-changing.
8.) I need to play more games of MFZ:AB so I can explore the tactical space it creates.
9.) One drawback to attending PAX East is that I want to talk more about PAX East and MFZ on Monday and I have to go back to work.
10.) If I attend for three days again next year, I'm taking Monday off to recover.
11.) I barely cracked my Demo bag open the entire con.  We used Joshua's stuff for the regular MFZ demo and the ships I built for the Alpha Bandit demo along with a couple of other items.
12.) I want to set more definite dinner plans with people next year so we can actually spend time together outside of the con for a little while.
13.) I'm going to get my panel entry in right after submissions open next year.
14.) As far as I can tell, anyone who chose the team with the Artillery mech for their demo of MFZ did not win.
15.) I'm going to get together a crew of my geeky friends to attend next year.
16.) I'm going to make better attempts at showing up on time next year.  11am or later does not really cut it.