Showing posts with label Actual Play 2020. Show all posts
Showing posts with label Actual Play 2020. Show all posts

Friday, March 13, 2020

Battle Report: Stone Garden 4

After a quick scramble to organize a game at PAX East, we had another quick scramble to organize our group's game for March.  This is what resulted.

PJ_Nichts (4 Frames & 16 Systems) = (7 Points per Asset) * (6 assets) = 42 points.  (mecha)
   Blue Anvil -- 2Rd+d8/1B/1Y/2W + SSR .
   Red Fast Brawler -- 2Rh+d8/1B/1G+d8/2W + SSR (x2).
   Orange Anvil -- 2Rd+d8/1B/1Y/2W.
   Purple Artillerist -- 2Ra+d8/2B/2W.


Meara (5 Frames & 20 Systems) = (5 Points per Asset) * (7 assets) = 35 points.  (Slytherin Scramblers)
   Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Grey Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Blue Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   White Brawler -- 2Rh+d8/2B/1Gd8/2W.
   Yellow Brawler -- 2Rh+d8/2B/1Gd8/2W.

Me (6 Frames & 24 Systems) = (3 Points per Asset) * (8 assets) = 24 points. (Gorgons)
   Brown Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Green Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Black Delegator -- 2Ra/1B/2Y/2W.
   White Delegator -- 2Ra/1B/2Y/2W.
   Purple Tank -- 2Rd+d8/2B/2W.

Marin (6 Frames & 24 Systems) = (3 Points per Asset) * (8 assets) = 24 points.
   Red Warrior -- 2Rh/1B/1G+d8/1Y/2W.
   Blue Warrior -- 2Rh/1B/1G+d8/1Y/2W.
   Yellow Warrior -- 2Rh/1B/1G+d8/1Y/2W.
   White Warrior -- 2Rh/1B/1G+d8/1Y/2W.
   Green Anvil -- 2Rd+d8/1B/1Y/2W.
   Purple Hammer -- 2Rd/2B/1Y/2W + SSR (x3).

This is what the table looked like at the start of the game.














Events of Turn 1 (DDC @ 11): PJ Nicht captures my Red station before the game starts.  PJ Nicht's Orange frame hits my Brown frame for 1.  My Brown frame moves around the butte and hits PJ Nicht's Red frame for 4, Station Dance.  PJ Nicht's Red frame hits my Brown frame for 1 in return then retreats to cover their Stations.  My Black frame hits PJ Nicht's Orange frame for 2.  My Red frame hits PJ Nicht's Orange frame for 3 then inched forward.  Marin's White frame moves over to the Neutral station and stabs Meara's Yellow frame for 1.  Marin's Blue frame also stabs Meara's Yellow frame for 1, Station Dance.  Marin's Frames capture the Neutral station.  My Green frame leaps over my Red frame and hits PJ Nicht's Orange frame for 1, destroying it.  Marin's Green frame jumps on top of the other large mesa and hits Meara's White frame for 2, Station Dance.  Meara's White frame uses that boost to close the distance and slashes Marin's Green frame for 1.  My Purple frame turns and hits Marin's Purple frame for 2.  Meara's Red frame scuttles over to the Neutral station and slashes Marin's White frame for 4, Station Dance.  Meara's Grey frame takes a few steps then slashes Marin's Green frame for 6, destroying it.  PJ Nicht's Purple frame hits my Red frame for 2, and my Green frame for 1 as it was acting as Cover.

PJ Nicht: 42 points.
Meara: 35 points.
Marin: 24 points.
Me: 21 points.


Events of Turn 2 (DDC @ 8): Meara's Yellow frame moves back to the neutral station then slashes Marin's Blue frame for 2, it does the Station Dance, and Meara's Yellow frame captures the Neutral station.  Meara's Red frame slashes Marin's Blue frame for 2, Station Dance.  My White frame moves into cover behind the "Old Man in the Mountain" butte and hits PJ Nicht's Red frame for 1.  PJ Nicht's Blue frame targets my Red frame but hits my Green frame for 2.  PJ Nicht's Purple frame hits my Green frame for 2, and it limps away to reclaim my Red station.  My Black frame hits PJ Nicht's Blue frame for 2 then moves off of the mesa.  Meara's White frame scuttles towards Marin's stations and slashes Marin's Red frame for 1.  Marin's Yellow frame stabs Meara's White frame for 3, then captures Meara's White station which was unguarded.  My Purple frame targets Marin's White frame but hits his Blue frame for 2.  My Brown frame moves forward and captures one of PJ Nicht's Stations, then hits their Purple frame for 2.

Meara: 35 points.
PJ Nicht: 28 points.
Me: 27 points.
Marin: 24 points.


Events of Turn 3 (DDC @ 4): PJ Nicht's Purple frame hits my Green frame for 3, destroying it, then shifts to the other side of their Station.  Meara's Grey frame scuttles forward and slashes Marin's Yellow frame for 1.  My Red frame hits PJ Nicht's Blue frame for 3, then moves up beside the Station that I captured from PJ Nicht.  Marin's Blue frame moves around the Neutral station and stabs Meara's Yellow frame for 1.  Marin's Yellow frame moves forward slightly and also hits Meara's Yellow frame for 1.  Marin's White frame stabs Meara's Yellow frame for 1, continuing a trend.  Marin's Red frame stabs Meara's White frame for 2, destroying it, then moves towards Meara's Red station.  My White frame moves into the boulder field then hits Marin's Blue frame for 4, destroying it.  My Purple frame follows my other forces towards PJ Nicht's stations and hits the Cover in front PJ Nicht's Blue frame for 1 -- destroying it -- and the Frame for 2, destroying it too.  Meara's Red frame scuttles around the Neutral station and slashes Marin's White frame for 2.  Meara's Blue frame intercepts Marin's Red frame and slashes it for 4.  The Doomsday Clock is ticked to zero.

Meara: 30 points.
Me: 24 points.
PJ Nicht: 21 points.
Marin: 21 points.








Here are several aftermath pictures.













































Marin's Stations

PJ Nicht's Stations











Thoughts & Observations:
  • This is our third game in fifteen days.
  • We haven't used this table-setting in almost two years.
  • We also used an optional rule that we've used once before.
  • I'm also holding to my resolution to use squads that haven't seen prior table time.
  • Point Attacker was decided by die roll.
  • My friend Narbey has taken some good "Frame's Eye View" pictures in the past so I figiured I would try a few this time around.

Friday, March 6, 2020

Battle Report: The Henge @ PAX East 2020

We managed to organize a big game at PAX East this year.  We had a really good turn out despite it basically being a last minute thing.

Zepka (4 Frames & 14 Systems) = (7 Points per Asset) * (5 assets) = 35 points.
   Scout One (silent soldier) -- 2Rd/1B/1G/2W + SSR.
   Scout Two (silent soldier) -- 2Rd/1B/1G/2W.
   Command Three -- 2Rd/2Rh/2Y/2W.
   Heavy (artillerist) -- 2Ra+d8/2B/2W + SSR (x2).

Tom (4 Frames & 16 Systems) = (6 Points per Asset) * (5 assets) = 30 points.  (Construction Crew)
   Red Armored Swarmer -- 2Rh/2B/1Gd8/1Y/2W + SSR.
   Purple Squad Leader -- 2Rd/1B/2Y/2W.
   Orange Squad Leader -- 2Rd/2B/1Y/2W + SSR.
   Yellow Armored Swarmer -- 
2Rh/2B/1Gd8/1Y/2W + SSR.

Meara (4 Frames & 16 Systems) = (6 Points per Asset) * (5 assets) = 30 points.  (Slytherin Scramblers)
   Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Grey Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   White Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Blue Brawler -- 2Rh+d8/2B/1Gd8/2W.

PJ_Nichts (5 Frames & 18 Systems) = (4 Points per Asset) * (6 assets) = 24 points.  (mecha)
   Blue Fast Brawler -- 2Rh+d8/1B/1G+d8/2W + SSR (x2).
   Red Fast Brawler -- 2Rh+d8/1B/1G+d8/2W + SSR.
   Orange Heavy Assault -- 2Rd+d8/1B/1G/2W.
   Green Soldier -- 2Rd/1B/1G/1Y/2W.
   Yellow Spotter -- 1Gd8/2Y2W.


Trokodile (5 Frames & 19 Systems) = (4 Points per Asset) * (6 assets) = 24 points.
   Classic (tank) -- 2Rd+d8/2B/2W.
   Adrenaline (fast assault) -- 2Rd/1B/2G/2W.
   Alpha Skull -- 2Rd/2Rh/1B/2W.
   Blue Delta (tank) -- 2Rd+d8/2B/2W.
   Anti-Twank -- 2Ra/2B/1Y/2W + SSR (x2).

Me (5 Frames & 20 Systems) = (3 Points per Asset) * (6 assets) = 18 points. (Chevrons)
   Blue Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Lime Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Tan Recon by Fire -- 2Ra/2Y/2W.
   Yellow Bodyguard -- 2Rd/2Rh/2B/2W.

This is what the table looked like at the start of the game.










Events of Turn 1 (DDC @ 11): Zepka's Heavy frame takes a step forward then blasts PJ Nicht's Orange frame for 5.  PJ Nicht's Orange frame runs north and hits Trokadile's Classic for 3.  Tom's  Purple frame hits Trokodile's Anti-Twank frame for 2.  Meara's Red frame scuttles west and claws Zepka's Scout One frame for 7 -- 13 dice rolled -- destroying it.  My Tan frame moves south, away from my Station, and hits Trokodile's Anti-Twank frame for 3.  My Lime frame moves east, between the large and medium standing rings, and hits Trokodile's Anti-Twank frame for 2, destroying it.  Tom's Yellow frame lumbers east then hits the lintel on the apex trilithon in front of PJ Nicht's Orange frame for 1 with a SSR.  Meara's White frame scuttles west and claws Zepka's Heavy frame for 3.  PJ Nicht's Red frame hits the remains of the lintel for 1, destroying it.

Meara: 30 points.
PJ Nicht: 30 points.
Tom: 30 points.
Zepka: 28 points.
Trokodile: 20 points.
Me: 18 points.


Events of Turn 2 (DDC @ 7): Meara's Red frame scuttles off the remains of Scout One and captures Zepka's Station.  In response, Zepka's Command Three frame hits Meara's Red frame for 3.  Meara's White frame scuttles north and hits my Lime frame for 1.  My Lime frame retaliates for 3, destroying Meara's White frame, then moves north towards Trokodile's Station.  Trokodile's Classic frame hits PJ Nicht's Orange frame for 1, destroying it.  My Yellow frame jumps over a trilithon and captures Trokodile's Station.  PJ Nicht's Blue frame hits Tom's Red frame for 2.  PJ Nicht's Red frame hits Tom's Red frame for 1.  Tom's Purple frame hits PJ Nicht's Red frame for 3.  Tom's Yellow frame trundles over and saws PJ Nicht's Blue frame for 4, Station Dance, and Tom's Yellow frame captures the Station.  Tom's Orange frame hits PJ Nicht's Red frame for 2, destroying it.  Trokodile's Blue Delta frame hits PJ Nicht's Blue frame for 3, destroying it.  My Blue frame moves into cover behind the medium standing ring and hits Trokodile's Adrenaline frame for 1.

Tom: 36 points.
Meara: 30 points.
Zepka: 21 points.
Me: 21 points.
Trokodile: 16 points.
PJ Nicht: 6 points.

Events of Turn 3 (DDC @ 3): My Blue frame maintains its position and hits Zepka's Heavy frame for 2.  Tom's Yellow frame saws Trokodile's Classic frame for 2, destroying it.  Trokodile's Blue Delta blasts Tom's Yellow frame for 5, Station Dance.  PJ Nicht's Green frame hits Tom's Red frame for 2, Station Dance, and PJ Nicht's Green frame recaptures their Station.  My Lime frame moves south, between the large and medium standing rings, and hits Zepka's Heavy frame for 2, destroying it.  My Yellow frame moves north and hits Tom's Orange frame for 3.  The Doomsday Clock is ticked to zero.

Tom: 30 points.
Meara: 30 points.
Me: 21 points.
Zepka: 14 points.
Trokodile: 12 points.
PJ Nicht: 12 points.
Here are a few aftermath pictures.












Thoughts & Observations:
  • We managed to play a six player game in roughly three hours.
  • Both Zepka and Trokodile hadn't played against us before.
  • Here's a before/after photo.
  • And a few more pictures.
  • This was a fun game that featured several lead changes.
  • I'm glad we managed to get together and play.

Friday, February 28, 2020

Battle Report: The Henge

A thousand years have come and gone but time has passed me by.  Stars stopped in the sky, frozen in an everlasting view from a better, vanished time.  They left the planet long ago, the elder race still learn and grow.

Back in November of last year I posted a Build Journal that alluded to a greater idea.  This is that idea.  I wanted to combine menhirs and trilithons with an idea inspired by this review.  It's some sort of weird cross-pollination of Mesoamerican ballcourts with whatever is frothing around in the depths of my fevered imagination.

Me (4 Frames & 14 Systems) = (7 Points per Asset) * (5 assets) = 35 points. (Sirens)
   Soldier One -- 2Rd/1B/1G/1Y/2W + SSR
   Soldier Two -- 2Rd/1B/1G/1Y/2W.
   Recon by Fire Four -- 2Ra/2Y/2W + SSR.
   Recon by Fire Five -- 2Ra/2Y/2W + SSR.

Marin (5 Frames & 18 Systems) = (4 Points per Asset) * (6 assets) = 24 points.
   Blue Heavy Assault -- 2Rd+d8/1B/1G/2W + SSR.
   Red Heavy Assault -- 2Rd+d8/1B/1G/2W + SSR.
   Yellow Heavy Assault -- 2Rd+d8/1B/1G/2W + SSR.
   Purple -- 2Rd/2B/2W.
   Pink -- 2Rd/2B/2W.


Narbey (5 Frames & 20 Systems) = (3 Points per Asset) * (6 assets) = 18 points.  (Skitterers)
   Yellow Recon by Fire -- 2Ra+d8/2Y/2W.
   Red Soldier -- 2Rh/1B/1G/1Y/2W +SSR.
   White Soldier -- 2Rh/1B/1G/1Y/2W +SSR.
   Orange Soldier -- 2Rh/1B/1G/1Y/2W +SSR.
   Green Brawler -- 2Rh+d8/2B/1Gd8/2W.

Meara (5 Frames & 20 Systems) = (3 Points per Asset) * (6 assets) = 18 points.  (Slytherin Scramblers)
   Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Grey Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   White Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Blue Brawler -- 2Rh+d8/2B/1Gd8/2W.
   Yellow Brawler -- 2Rh+d8/2B/1Gd8/2W.

Chuck (5 Frames & 20 Systems) = (3 Points per Asset) * (6 assets) = 18 points. (Hexen)
   Red Swarmer -- 2Rh+d8/1B/1Gd8/1Y/2W + SSR.
   Orange Recon by Fire -- 2Ra+d8/2Y/2W + SSR.
   White Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Yellow Soldier -- 2Rd/1B/1G/1Y/2W.
   Blue Soldier -- 2Rd/1B/1G/1Y/2W.

This is what the table looked like at the start of the game.








Events of Turn 1 (DDC @ 11): Meara's Blue frame intercepts my #2 frame and slashes it for 5.  Narbey's White frame moves away from the edge of the battlefield and hits my #4 frame for 2.  Narbey's Green frame chases Chuck's Yellow frame and claws it for 2.  Narbey's Orange frame hits Meara's Blue frame for 1 then moves to the medium standing ring.  My #1 frame moves towards the side of the battlefield and hits the menhir in front of Chuck's Orange frame for 1, destroying it.  Chuck's Orange frame hits Narbey's Yellow frame for 2.  Chuck's Blue frame moves away from the large standing ring and hits Narbey's Yellow frame for 3.  Marin's Purple frame hits Chuck's Red frame for 1.  Marin's Yellow frame moves forward slightly and hits Meara's Red frame for 1.  My #5 frame hits the menhir in front of Narbey's Yellow frame for 2, destroying it, and the frame for 3, also destroying it.

Me: 35 points.
Marin: 24 points.
Meara: 18 points.
Chuck: 18 points.
Narbey: 15 points.


Events of Turn 2 (DDC @ 6): Meara's Blue frame continues slashing my #2 frame, destroying it with 3 damage.  Meara's Red frame moves away from the standing stone it was using as cover and slashes my #4 frame for 1.  Chuck's Yellow frame hits Narbey's White frame for 1 then moves towards Narbey's Station.  Chuck's Blue frame hits Meara's Red frame for 1 then also moves towards Narbey's Station.  Chuck's White frame moves forward and captures my Station, then hits my #4 frame for 2, destroying it.  Meara's White frame slashes Chuck's Orange frame for 3, Station Dance.  Meara's Yellow frame captures Chuck's Station.  Narbey's Orange frame moves away from the medium standing ring and hits Meara's Blue frame for 2.  My #3 frame hits Chuck's White frame for 3, Station Dance.  My #1 frame hits Chuck's White frame for 1, then sprints over from the side of the battle field and captures my Station back.  Meara's Grey frame hits Narbey's Orange frame for 1 with a SSR.  Marin's Pink frame hits Meara's Red frame for 1 then moves beside my Station.  Marin's Blue frame hits Chuck's Red frame for 5, destroying it.  Marin's Red frame moves towards the center of the battlefield and hits my #1 frame for 2, Station Dance.  Marin's Pink frame captures my Station.

Marin: 28 points.
Meara: 21 points.
Narbey: 15 points.
Me: 14 points.
Chuck: 12 points.


Events of Turn 3 (DDC @ 3): Narbey's Orange frame hits Meara's Blue frame for 1, then moves closer to large standing ring.  Meara's White frame moves away from Chuck's Station and closer to one of the smaller trilithons then hits Marin's Pink frame for 1 with a SSR, Station Dance.  Meara's Red frame moves closer to the small standing ring and slashes Marin's Pink frame for 1.  Narbey's Red frame approaches Meara's Station and hits Meara's Blue frame for 2.  My #5 frame hits Marin's Pink frame for 1, Station Dance.  Chuck's Orange frame hits his Yellow frame for 1 and Narbey's Green frame for 1.  My #1 frame takes a few steps and punches Marin's Pink frame for 4, destroying it.  Chuck's White frame hits Marin's Red frame for 1 then moves beside my Station.  Meara's Yellow frame slashes Chuck's Orange frame for 2.  The Doomsday Clock is ticked to zero.

Marin: 24 points.
Meara: 21 points.
Narbey: 15 points.
Me: 14 points.
Chuck: 12 points.






Here are a few aftermath pictures.










Thoughts & Observations:
  • The opening stanza to this battle report brought to you by my butchering of Neil Peart lyrics.
  • Harkening back to the Greenfield Games game I got put into the Defender position by a die roll.
  • I was forced to drop a Frame.  My original squad included another Soldier and had a different SSR distribution.
  • Primary Attacker was also decided by a die roll.
  • We had two spectators -- hopefully future players -- for this game.
  • For the first time ever I put stickers on my Frames.
  • It would appear I was the only one to destroy any Cover.
  • Everyone seemed to enjoy the new table-setting.