Showing posts with label Actual Play Rapid Attack. Show all posts
Showing posts with label Actual Play Rapid Attack. Show all posts

Friday, September 4, 2026

Battle Report: Cherry Blossom Forest 6

This is our third game of the year  It's been roughly three years since we've used this table-setting.  It was a Battle.

Tom (5 Frames & 20 Systems) = (7 Points per Asset) * (7 assets) = 49 points.
   
Green Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Pink Tank -- 2Rd+d8/2B/2W.
   Brown Recon by Fire -- 2Ra+d8/2Y/2W + SSR.
   White 
Recon by Fire -- 2Ra+d8/2Y/2W + SSR.
   Grey Recon by Fire -- 2Ra+d8/2Y/2W.

Me (6 Frames & 23 Systems) = (4 Points per Asset) * (8 assets) = 32 points.  (DGR-1 Squad)
   Brown Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   White Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Tan Soldier -- 2Rd/1B/1G/1Y/2w + SSR.
   Orange Armored Swarmer -- 2Rh/2B/1Gd8/1Y/2W.
   Yellow Armored Swarmer -- 2Rh/2B/1Gd8/1Y/2W.
   Lime Light Recon by Fire -- 2Ra/2Y/2W.

Phungkyjams (6 Frames & 24 Systems) = (3 Points per Asset) * (8 assets) = 24 points.  (Dockhands)
   Orange Soldier -- 2Rd/1B/1G/1Y/2W.
   Purple Soldier -- 2Rd/1B/1G/1Y/2W.
   Yellow Squad Leader -- 2Rd/1B/2Y/2W.
   Red Hammer -- 2Rd/2B/1Y/2W + SSR.
   Blue Armored Assault -- 2Rd/2B/1G/2W + SSR(x2).
   Lime Instigator -- 2Ra/1G/2Y/2W.


This is what the table looked like at the start of the game.











Events of Round 1 (DDC@11): Tom's Brown frame hits my Orange frame for 1.  My Orange frame moves North and captures Tom's First station.  Tom's Pink frame takes a few steps East and hits Phungkyjams' Orange frame for 1.  Tom's Green frame hits Phungkyjams' Lime frame for 3.  Phungkyjams' Blue frame hits the tree in front of Tom's Pink frame for 1.  My Lime frame hits Tom's Grey frame for 1.  My Yellow frame moves Northwest and captures Phungkyjams' Comms station.  My White frame moves North around the trees in front of it and hits Tom's Green frame for 3.  My Brown frame steps West and hits Tom's Green frame for 2.

Tom: 42 Points.

Me: 40 points.
Phungkyjams: 21 points.






Events of Round 2 (DDC @ 8): Tom's Green frame moves Southeast and kicks the mesa my Lime frame is on for 1.  Tom's Pink frame hits Phungkyjams' Orange frame for 1.  My Brown frame hits Tom's Green frame for 3, destroying it, then retreats back behind the trees.  Phungkyjams' Blue frame hits my Orange frame for 1, then moves South to capture Tom's First station that was under my control.  Phungkyjams' Lime frame hits the damaged mesa for 1 with a SSR, then runs East past the bridge.  Phungkyjams' Red frame takes a couple steps South and hits the damaged mesa again for 3, destroying it.  My Lime takes 1 Falling damage as a result.


Me: 36 points.
Tom: 35 Points.
Phungkyjams: 24 points.





Events of Round 3 (DDC @ 5): My Orange frame steps North and slashes Tom's Grey frame for 3, Station Dance, and my Orange frame captures his Second station.  Phungkyjams' Lime frame runs East and recaptures his Comms station.  Phungkyjams' Purple frame hits my Orange frame for 1, Station Dance, then Phungkyjams' Blue frame captures Tom's Second station that was under my control.  Phungkyjams' Orange frame hits my White frame for 3.  Tom's Pink frame moves around the Twin Teeth and hits my White frame for 1 and the tree it was using for Cover for 1.  Phungkyjams' Red frame hits Tom's Pink frame for 1 then moves Northeast to the other side of the bridge.


Me: 32 points.
Phungkyjams: 30 points.
Tom: 28 Points.





Events of Round 4 (DDC @ 3): My Tan frame, which has been moving steadily Northward, hits Phungkyjams' Orange frame for 1.  My Orange frame moves South and hits Phungkyjams' Lime frame for 1, Station Dance.  Phungkyjams' Red frame hits my Orange frame for 2 in response.  My Yellow frame jumps South -- over some trees -- and hits Phungkyjams' Blue frame for 1.  Phungkyjams' Blue frame then hits my Orange frame for 1.  Tom's White frame hits Phungkyjams' Lime frame for 3, Station Dance.  Phungkyjams' Purple frame hits my Orange frame for 2, destroying it, then moves South to Tom's First station.  Tom's Brown frame hits Phungkyjams' Lime frame for 2, destroying it.  Tom's Pink frame moves East along the stream and hits my White frame for 6, destroying it.  The Doomsday Clock is ticked to zero.


Tom:
 28 Points.
Phungkyjams: 27 points.
Me: 24 points.













Here are several during and aftermath pictures.

Round 1.

Round 2.



Round 2.

Round 2.
Round 3.

Round 3.









Round 3.





Round 4.









Round 4.



Round 4.







Round 4.






Round 4.



Round 4.








Round 4.





Thoughts & Observations:
  • This was a Battle.
  • This was a tense and well fought game.
  • We did not use the Neutral Station rule.
  • We used the "New 1.3" player count formula from my "Player Count 6" blog post.
  • We had Falling damage!
  • I probably lost the game when I started attacking Tom's forces on the Western edge of the battlefield.
  • I probably should have put together a little more aggressive force, replaced one of the Soldiers with a Brawler and moved all the SSRs onto the melee Frames.
  • Speaking of SSRs, I didn't get a complete log of their use but I think the last one was used in Round 3. Which is pretty deep into the game.
  • Speaking of game length, both Tom and Phungkyjams talked about going another Round when counting down the clock and I think that had an effect on how conservative I played in the final Round.
  • I really need to build a Compass Rose for this table-setting.  I have some ideas percolating.
  • Flickr page.

Friday, May 1, 2026

Battle Report: Roadway Rumble 4

This is our second game of Rapid Attack this year.  As we had a limited amount of players, I proposed we play-test my "Doomsday Hazard" idea from four years ago.  The storyline I had in mind behind the Hazardous Terrain was that a truck has crashed releasing a "Nano Fog" which has resulted in a Grey Goo Incident.

Me (4 Frames & 15 Systems) = (7 Points per Asset) * (6 assets) = 42 points.  (Dread Squad) 
   Yellow Watchtower -- 2B/2Y/1Gd8/2W + SSR.
   Orange Watchtower -- 2B/2Y/1Gd8/2W + SSR.
   Red Watchtower -- 2B/2Y/1Gd8/2W + SSR.
   Blue Light Instigator -- 2Ra/1G/1Y/2W.

Tom (4 Frames & 16 Systems) = (6 Points per Asset) * (6 assets) = 36 points.
   Pink Recon by Fire -- 2B/1Gd8/2Y/2W + SSR.
   White Recon by Fire -- 2B/1Gd8/2Y/2W.
   Green White Recon by Fire -- 2B/1Gd8/2Y/2W + SSR.
   Brown Brawler -- 2Rh+d8/2B1Gd8/2W + SSR.

Phungkyjams (6 Frames & 24 Systems) = (3 Points per Asset) * (8 assets) = 24 points.  (Gundam Converge)
   White -- 2Ra/1B/2G/2W + SSR.
   Dark Blue Armored Fast Scout -- 1B/1G+d8/2Y/2W + SSR(x2).
   Grey Mobile Cannon-- 2Ra+d8/1B/1G/2W.
   Light Blue Delegator -- 2Ra/1B/2Y/2W.
   Red
 Binary -- 2Ra/1B/1G/1Y/2W.
   Dark Red Binary -- 2Ra/1B/1G/1Y/2W.

This is what the table looked like at the start of the game.




















Events of Round 1 (DDC @ 11): My Yellow frame retreats South, angling off to capture Phungkyjams' Data Horse station along the way.  Tom's Green frame hits Phungkyjams' Red frame for 2, Station Dance.  Phungkyjams' Light Blue frame hits Tom's Brown frame for 3, Station Dance, then moves South.  Tom's Brown frame hits Phungkyjams' White frame for 1 with a SSR, then moves Southeast towards my squad.  My Blue frame hits Phungkyjams' Dark Red frame for 1.  Tom's Pink frame hits my Yellow frame for 3.  Tom's White frame hits Phungkyjams' White frame for 2, then moves West.  Phungkyjams' Dark Blue frame hits Tom's White frame for 2 with a SSR, then moves West.
Phungkyjams' Grey frame hits my Yellow frame for 2, then moves South.


Me: 49 points.
Tom: 36 points.
Phungkyjams: 21 points.






Events of 
Round 2 (DDC @ 9): My Yellow frame hits Tom's Brown frame for 2, and the tree in front of it for 1 destroying the tree.  Tom's Brown frame moves South and captures Phungkyjams' Data Horse station that was under my control.  Phungkyjams' Grey frame hits Tom's Green frame for 5, Station Dance, then moves south to capture my Brown station.  Phungkyjams' Light Blue frame hits Tom's Pink frame for 2, Station Dance, then moves south.  Phungkyjams' White frame -- which had moved into position earlier -- captures one of Tom's stations.  Tom's Pink frame hits Phungkyjams' Dark Red frame for 2.  Phungkyjams' Red frame hits my Yellow frame for 5, destroying it, then moves Southwest.  My Blue frame hits Phungkyjams' Dark Red frame for 2.  Tom's White frame hits a tree for 1, destroying it, and Phungkyjams' Grey frame for 1 -- then moves East behind Phungkyjams' Light Blue frame.


Tom: 36 points.
Me: 28 points.
Phungkyjams: 27 points.






Events of Round 3 (DDC @ 7): Phungkyjams' Light Blue frame hits Tom's Green frame for 3, destroying it, then moves West.  Phungkyjams' Grey frame -- trying to target Tom's Pink frame -- hits his White frame for 4, destroying it.  My Blue frame hits Phungkyjams'  Dark Red frame for 1, destroying it, then moves West.


Tom: 36 points.
Me: 28 points.
Phungkyjams: 18 points.





Events of 
Round 4 (DDC @ 3): With a SSR my Red frame hits Tom's Brown frame for 5, and the tree it was hiding behind for 1, destroying both.  My Red frame then moves North to recapture Phungkyjams' Data Horse station that was under Tom's control.  My Blue frame hits Tom's Pink frame for 1, Station Dance.  Phungkyjams' Light Blue frame hits my Blue frame for 1, Station Dance.  Phungkyjams' Red frame hits my Blue frame for 3, then moves West towards the Data Horse station.


Me: 35 points.
Tom: 24 points.
Phungkyjams: 18 points.






Events of Round 5 (DDC @ 1): Tom's Pink frame hits my Blue frame for 1.  Phungkyjams' Light Blue frame hits my Red frame for 4. My Red frame Station Dances then sprints Northwest to take cover behind Tom's Pink frame.  Phungkyjams' Dark Blue frame recaptures his Data Horse station.  Tom's White frame hits my Red frame for 1.  Phungkyjams' Red frame hits Toms' Pink frame for 1 then shifts to the other side of the Data Horse station.  Phungkyjams' Grey frame hits Tom's Pink frame for 3, Station Dance.  My Red frame captures one of Tom's stations.  The Doomsday Clock is ticked to zero.


Me: 35 points.
Phungkyjams: 21 points.
Tom: 18 points.















Here's several during and aftermath pictures.

Round 3.
Round 3.
Round 3.

Round 4.

Round 5.











Round 5.
Round 5.












Round 5.
Round 5.












Thoughts & Observations:
  • This was a Skirmish.
  • We forgot to use the Neutral Station rule.
  • We used the "New 1.3" player count formula from my "Player Count 6" blog post.
  • This was a full scale playtest of my Doomsday Hazard idea.  I'll post a write-up of the guidelines a little later.
  • This was the 100th game since I started keeping records.
  • There were no Direct Fire systems in any squad.
  • There was only one Melee-based frame.
  • Every other Weapon System was Artillery.
  • I believe this is the first recorded instance of someone destroying their own Frame while trying to damage an opponent's.
  • This was the first five round game since 2023.
  • I forgot to build a Compass Rose for this game.
  • I wanted to make a wrecked vehicle to be the epicenter of the Nano Fog but I couldn't find the pieces I wanted and I ran out of time.
  • To represent the "Nano Fog" Hazardous Terrain I used cotton balls.
  • I didn't take any extra pictures during Round 1 and 2 because we were deciding which Baseplates the Hazardous Terrain expanded into and mucking around with cotton balls.
  • I used the Sniping Turtle Formation again.
  • I was hanging on for dear life in that final round.
  • Flickr page.