Wednesday, July 14, 2021

Purity: Mega Bloks GVM9 Hot Wheels Bone Shaker Review

It's been a number of years but Mega Blox has a new Hot Wheels line.  This is one of the smaller sets in the new line.


Box.  MSRP is $9.99, for a $0.09 Price per Piece.  






Instructions.









Minifig.



Parts 1.  Modified Plate(3x4/5x5/3x4 w/2x5 indent), and Skull Brick. 





Parts 2.  Wedge Plate, Plates w/Slope, Plates, Jumpers, Stadium
Tiles, Exhaust Pipe Tiles, Plates w/Bar Holder, 1x1 Dome,
Bricks w/Studs on Side, Bricks, Cheese Slopes, and Brackets.





Parts 3.  Wheels, Printed Tile, and Printed Panels.



Parts 4. Plates (notice the 2x5 and 1x5 ones), Wedge
Plate, Axle Plates, Bricks, and Inverted Slopes.





Parts 5.  Double Jumpers, Tiles, Plates w/Hollow Studs, Clip Plates, Wedge Tiles, Axle Plate, Plates, Panels, Plate w/ Slope, Steering Wheel, Double Curved Slopes w/Stud on Side, Bars w/Panel, Bent Bars, and Bar/Bar Holders.




Build.  When I saw the Flaming Skull print on the Tile I knew
had to do a pirate themed IO ship.  With the odd lengths of
the core Modified Plate it took a little time to work everything
out.  I figure this Cruiser looks pretty badass though.

The Questions:
Can you build something -- a frame, station, or starship -- right away?  Yes.  (+5)
Is it below, at, or above the golden ratio?  Below.  (+5)  
(The Golden Ratio is $0.10 per part.)
If you can't build a frame right away, or choose not to, does it have parts you should be able to put into use right away?  Yes.  (+5)
Does it have more than a handful of immediately useful parts?  Yes.  (+5)
Score: +20 (A+).  This is a fun set with neat parts, I may have to get more.

Monday, July 12, 2021

Purity: Forever Clever GJ3522-01Cobra HISS Tank Review

I found this at a local TJ Maxx last week.  I almost walked past it, thinking it was a standard G.I.Joe toy, until I took a second glance.  It's made in China, though it's not a Kre-O set.  According to HISSTank.com, they're from "Forever Clever".  Looking at the post date these are brand new.  And according to another post, the line will be expanding and carried at multiple retailers.


Box.  MSRP is $7.99, for a $0.08 Price per Piece.  






Instructions & Stickers.







Parts in the box.  It has a cardboard sleeve to prevent
the parts bags from bouncing around the box.








Minifig.  This was a bit annoying to assemble.








Parts 1.  Rubber Treads, Bricks, Turntable Base, Turntable Top, Hinged
Windscreen, Headlight Bricks, Inverted Slopes (Check out how they're
different from Lego ones.), Bracket, Axle Plates, Rims, and Plates.




Parts 2.  Plates, Wedge Plates, Slopes, Corner Slopes, Bricks,
Brackets, Inverted Slopes, Tiles, more Plates (Check out
the 1x5 ones.), Translucent Hinge Plate, and Antenna.


Unfortunately there's flash on some of the Plates and Tiles.


Build.  Frame (2Rd+d8 [guns] 1B [front armor] 1G
[treads]), two 1 Hit pieces of Cover, and a Station.


The Questions:
Can you build something -- a frame, station, or starship -- right away?  Yes.  (+5)
Is it below, at, or above the golden ratio?  Below.  (+5)  
(The Golden Ratio is $0.10 per part.)
If you can't build a frame right away, or choose not to, does it have parts you should be able to put into use right away?  Yes.  (+5)
Does it have more than a handful of immediately useful parts?  Yes.  (+5)
Score: +20 (A+).  I'm not sure how I feel about this.  On one hand there are some interesting parts at a decent price point.  On the other the quality is not impressive.  I guess I'll leave it up to you to decide for yourself.

Friday, July 9, 2021

Review: 60304 Road Plates

This is one of three(?) new sets for 2021 that feature the new Road Plates for the Lego System.  I wasn't originally going to review these but the price dropped recently and someone on the Discord convinced me to give it a chance.


Box.  MSRP is $19.99, for a $0.18 Price per Piece.  
I paid $13.00
-- on Rollback at Walmart -- for a $0.12 Price per Piece.







Instructions.







Parts 1.  Large Road Plates, and a Small Road Plate.









Parts 2.  Trees, Plates, Ramps, Double Slopes, Bars on Tile,
Printed Tiles, Tiles, Bars w/Plate Ends & Round Plate Ends.





Parts 3.  Printed Tiles, Tiles, Hinge Plates, Glow-in-the-Dark Plates,
Tooth Plates, Hinge Cylinders w/Axle Hole, Printed Clip Signs, Leaves,
Plant Stems, New Headlight Bricks, Flowers, and Round Tiles.


Build.  I put together a little diorama to showcase a little of what can be done with the set.  First off is the roadway itself which could be used for picture taking or game terrain.  The tree in the background is good for terrain, 1 Hit should about cover it.  The stop light is 2 Hits -- although that second hit is just the pole, so you might want to pad it out a bit.  The street light is 1 Hit -- it's seven pieces but the final piece is below the Height Minimum for Cover.

The Questions:
Can you build something -- a frame, station, or starship -- right away?  Yes.  (+5)
Is it below, at, or above the golden ratio?  Above.  (-10)  
(The Golden Ratio is $0.10 per part.)
If you can't build a frame right away, or choose not to, does it have parts you should be able to put into use right away?  Yes.  (+5)
Does it have more than a handful of immediately useful parts?  Yes.  (+5)
Score: +5 (B+).  It's a good enough set.  Useful pieces, decent color selection, okay quantities, but once again the City price point kills the score.

Wednesday, July 7, 2021

The Station Dance

The rule for avoiding damage by ceding control of a Station -- commonly referred to as the "Station Dance" -- has been used for a while in our games but came under a little bit of scrutiny in the most recent one.  The rule can be found on page 123 of the Rapid Attack rulebook, and reads "If it is within Hand to Hand Range of a Station, its owner can choose to have it ignore one damage and instead abandon its position, moving the Mobile Frame 1 Ruler unit further away from the Station."  

Now, we've always taken the "its owner" portion of that statement to refer to the owner of the Station.  Joshua has stated that the "its owner" refers to the owner of the Frame.  In the first take you get the damage reduction because you are giving up control of the Station.  In the second case you get the damage reduction because you give up contesting the Station.

The first case makes sense to me.  You controlled the Station but you gave it up to avoid some damage.  The second, not so much.  Unless the Station is in a Contested state (page 130/131 MFZ:RA rulebook) you are not giving up anything.  Unless that Station is under the control of a Frame with one White die left, it can be pretty hard to "peel" a Frame off of a Station.  You can have a Frame standing next to a controlled Station -- swinging for the fences and shouting "Gimme!" -- all you want but, players generally don't abandon Stations easily.

While I'm sure the rule isn't going to be changed, I think the wording can be changed to make the intent clearer.

Now that that's out of the way, let's move on to the real reason for this post.  A couple members of our group -- during our last game -- stumbled across the fact that the song "Safety Dance" by Men Without Hats can actually be tweaked to be relevant to MFZ.  So, with apologies to the aforementioned band, here it is.

Station Dance
We can dance if we want to
We can leave your Frames behind
'Cause your Frames don't dance
And if they don't dance
Well, they're no Frames of mine
Say, we can go where we want to
A place where they will never find
And we can act like we come
From out of this world
Leave the real one far behind
And we can dance
Or sing
We can go when we want to
Night is young and so am I
And we can dress real neat
From our hats to our feet
And surprise 'em with the victory cry
Say, we can act if we want to
If we don't, nobody will
And you can act real rude and totally removed
And I can act like an imbecile
And say, we can dance, we can dance
Everything's out of control
We can dance, we can dance
They're doing it from pole to pole
We can dance, we can dance
Everybody look at your hands
We can dance, we can dance
Everybody's taking the chance
Station dance
Oh well, the Station dance
Ah yes, the Station dance
We can dance if we want to
We've got all your life and mine
As long as we abuse it, never gonna lose it
Everything'll work out right
I say, we can dance if we want to
We can leave your Frames behind
Because your Frames don't dance
And if they don't dance
Well, they're no Frames of mine
I say, we can dance, we can dance
Everything's out of control
We can dance, we can dance
We're doing it from pole to pole
We can dance, we can dance
Everybody look at your hands
We can dance, we can dance
Everybody's taking the chance
Oh well, the Station dance
Ah yes, the Station dance
Oh well, the Station dance
Oh well, the Station dance
Oh yes, the Station dance
Oh, the Station dance, yeah
Well, it's the Station dance
It's the Station dance
Well, it's the Station dance
Well, it's the Station dance
Oh, it's the Station dance
Oh, it's the Station dance

Monday, July 5, 2021

Battle Report: DMZ

Most of our gaming group has been vaccinated against Covid-19 and we finally managed to arrange a full size game for the first time in 15 months.  Back in December of last year I posted about a table-setting that I had worked on, it finally saw use.  We decided on a Skirmsh -- as a few people were feeling some ring rust -- and this is what happened.

Marin (4 Frames & 12 Systems) = (6 Points per Asset) * (5 assets) = 30 points.
   Red Static Soldier-- 2Rh/1B/1Y/2W + SSR(x3).
   Blue Medium Tank -- 2Rd+d8/1B/2W.
   Green Medium Artillerist -- 2Ra+d8/1B/2W.
   Purple Light Soldier -- 2Rd/1G/1Y/2W.

Me (4 Frames & 14 Systems) = (5 Points per Asset) * (5 assets) = 25 points. (Hellstrom Squad)
   Yellow Soldier -- 2Rd/1B/1G/1Y/2W
   Blue Soldier -- 2Rd/1B/1G/1Y/2W
   Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Green Spotter -- 1Gd8/2Y/2W + SSR (x2).

Meara (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.  (Slytherin Scramblers)
   Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Grey Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Blue Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   White Brawler -- 2Rh+d8/2B/1Gd8/2W.

Tom
(4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (Construction Crew)
   Red Hammer -- 2Rd/2B/1Y/2W + SSR.
   Purple Hammer -- 2Rd/2B/1Y/2W.
   Yellow Armored Swarmer -- 2Rh/2B/1Y/2W + SSR.
   White Armored Swarmer -- 2Rh/2B/1Y/2W + SSR.

PJ_Nichts (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.  (mecha)
   Blue Soldier -- 2Rd/1B/1G/1Y/2W.
   Pink Warrior -- 2Rh/1B/1G/1Y/2W.
   Yellow Armored Fast Spotter -- 1B/1G+d8/2Y/2W + SSR (x3).
   Purple Heavy Assault -- 2Rd+d8/1B/1G/2W.

This is what the table looked like at the start of the game.












Events of Turn 1 (DDC @ 11):
 Marin captures my Station before the game starts.  My Blue frame hits the silo in front of Marin's Blue frame for 1, then moves past the antenna it was using as cover to escape the smothering closeness of Tom's forces.  PJ Nicht's Blue frame hits the Tower that Marin's Green frame is standing on for 1, destroying it, sending Marin's Green frame crashing down for 2 damage from falling.  Tom's Yellow frame hits the silo in front of Marin's Blue frame for 1 with a SSR, reducing the silo below the height minimum for Cover, then it chases after my Blue frame.  Marin's Red frame hits Tom's Purple frame for 2 with SSRs.  Tom's Purple hits the silo in front of Marin's Red frame for 2, reducing the silo below the height minimum for Cover.  Meara's Blue frame jumps down to a lower platform then hits my Green frame for 2 with a SSR.  PJ Nicht's Purple frame hops over the fence then hits Marin's Purple frame for 2 and the framework it's sheltering behind for 3.  Marin's Purple frame hits PJ Nicht's Blue frame for 2.  PJ Nicht's Yellow frame catches my Red frame out in the open and hits it for 1 with a SSR.  My Yellow frame moves off its position along the fence and captures Tom's Station.  Meara's White frame scuttles out from behind a missile silo and slashes my Green frame for 1.  Tom's Red frame clambers over the fence and hits Marin's Red frame for 1.  Tom's White frame stomps past my Blue frame then saws it for 2.

Marin: 36 points.
Me: 25 points.
Meara: 20 points.
PJ Nicht: 20 points.
Tom: 16 points.






Events of Turn 2 (DDC @ 7):
 Marin's Green frame steps along the framework and captures PJ Nicht's Station.  Marin's Blue frame hits my Yellow frame for 3 then takes two steps to its right.  My Yellow frame in turn hits Marin's Purple frame for 1.  Marin's Purple frame attacks my Yellow frame in retaliation for 3, Station Dance.  My Blue frame moves closer to the framework and hits Marin's Purple frame for 2, destroying it, and hits the framework it was sheltering behind for 3.  My Red frame leaps up to the platform and captures Marin's Station.  Meara's White frame cuts deeply into my Green frame for 3, destroying it.  Meara's Red frame scuttles from one side of the DMZ to the other and hits Tom's Yellow frame for 2 with a SSR.  Tom's Yellow frame uses that momentum to recapture his Station.  PJ Nicht's Pink frame hits Tom's Yellow frame for 3, Station Dance. 
PJ Nicht's Pink frame then moves behind my Blue frame for cover.  Tom's Purple frame moves out of the antenna farm and hits Marin's Blue frame for 1.  Tom's White frame saws my Blue frame for 1 as it moves over to support his Yellow frame.  PJ Nicht's Yellow frame hits Marin's Green frame for 2 at the same time hitting the framework and platform it was standing on -- destroying them -- sending Marin's Green frame crashing down -- again -- for 3 damage from falling, destroying it.  PJ Nicht's Purple frame hits Tom's White frame for 1, Station Dance, PJ Nicht's Purple frame then trots into the framework and recaptures their Station while capturing my Station simultaneously.


PJ Nicht: 24 points.
Me: 20 points.
Meara: 20 points.
Tom: 20 points.
Marin: 12 points.






Events of Turn 3 (DDC @ 5): Tom's White Frame saws PJ Nicht's Pink frame for 1.  PJ Nicht's Yellow frame hits Tom's Yellow frame for 2, destroying it.  Tom's Red frame trundles forward a couple of steps and hits PJ Nicht's Pink frame for 2.  Marin's Red frame sprints across the antenna farm and slashes Tom's White frame for 1.  PJ Nicht's Blue frame hits my Yellow frame for 2, destroying it.


PJ Nicht: 24 points.
Meara: 20 points.
Tom: 16 points.
Me: 15 points.
Marin: 12 points.





Events of Turn 4 (DDC @ 1): Marin's Blue frame moves towards Tom's Station and hits the framework in front of PJ Nicht's Pink frame for 3.  Marin's Red frame steps towards the fence and cuts Meara's Red frame for 2.   Meara's Red frame skuttles into the scrum around Tom's Station and cuts deeply into Tom's White frame for 3.  PJ Nicht's Purple frame leaps up to the platform, captures the Station my Red frame abandoned, and hits Meara's Red frame for 1. The Doomsday Clock is ticked to zero.


PJ Nicht: 28 points.
Meara: 20 points.
Tom: 16 points.
Marin: 12 points.
Me: 10 points.
 







Here are several aftermath pictures.





























Thoughts & Observations:
  • This is our first game in fifteen months.
  • This is the first time we used this table-setting.
  • Point Attacker was decided by die roll.
  • This was a Skirmish.
  • I'm still holding to my resolution to use squads that haven't seen prior table time.
  • Three people pulled the "Rook Maneuver" to make the start of the game very interesting.
  • The damage dished out in the first turn goes as follows; five hits on Cover for 8 damage, one Fall for 2 damage, and eight hits for 13 damage.
  • That's a total of 23 points of damage, which I think may be the highest amount in any game without a Frame destroyed in the turn.
  • Then the second turn dished out even more; two hits on Cover for 5 damage, one Fall for 3 damage, and eleven hits for 22 damage.
  • That's a total of 30 points of damage.
  • I made a play to grab another Station on the last turn that totally failed.
  • Here are more pictures from the game.

Friday, July 2, 2021

Petit Blocks Review Postscript

This is a Japanese-made block system similar to Nano Blocks.  I was made aware of these back in February by The Mugbearer, I had the Paper Asylum order them for me.



These ended up being a mixed bag, kinda like all set choices I guess.  I'd say the best two to form a squad are the Snipe and the Tank.  I think the best two in terms of color selection are the Jet and the Joker.  The ones with the most spare parts are the Jet and the Fighter.  My favorites in terms of building techniques would be the Insect and the Joker.  As always, your mileage may vary and, I hope you have enjoyed these reviews.

Thursday, July 1, 2021

Purity: Petit Blocks 66 Joker Review

This is the last actual review of the second Petit Blocks week.  Unlike normal reviews I'm going to be assembling according to the instructions to determine if they're really a Frame-in-a-Bag.  As I've mentioned before I purchased these through the Paper Asylum.


Bag.  MSRP was $7.99 -- after shipping -- for a $0.08 Price per
Piece.  (101 pieces)  Oh, did I mention the bags are resealable?











Instructions.








Parts.  Plates, Inverted Slopes, Tiles, Transparent Tiles, Slopes
w/Cutout, Ball Joint Plates, and Transparent Plates.








Build and spare parts.  






Size Comparisons.

The Questions:
Can you build something -- a frame, station, or starship -- right away?  Yes.  (+5)
Is it below, at, or above the golden ratio?  Below.  (+5)  
(The Golden Ratio is $0.10 per part.)
If you can't build a frame right away, or choose not to, does it have parts you should be able to put into use right away?  Yes.  (+5)
Does it have more than a handful of immediately useful parts?  Yes.  (+5)
Score: +20 (A+).  I like the color selection in this set.