This is our third game for 2025 -- and our first full sized game in six months -- that took a few weeks to form up. This was a Skirmish. This is the debut for this table-setting.
Chuck (5 Frames & 18 Systems) = (6 Points per Asset) * (7 assets) = 42 points. (Old School)
Green Recon by Fire -- 2Ra+d8/2Y/2W.
Brown Spotter -- 1Gd8/2Y/2W + SSR (x2).
Yellow Swarmer -- 2Rh+d8/1B/1Gd8/1Y/2W.
White Assault Scout -- 2Rd+d8/1G/1Y/2W.
Purple Swarmer -- 2Rh+d8/1B/1Gd8/1Y/2W + SSR.
Me (5 Frames & 18 Systems) = (6 Points per Asset) * (7 assets) = 42 points. (Scissorhands)
Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Yellow Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Purple Recon by Fire -- 2Ra+d8/2Y/2W.
Blue Spotter -- 1Gd8/2Y/2W.
Phungkyjams (5 Frames & 18 Systems) = (6 Points per Asset) * (7 assets) = 42 points. (Dockhands)
Yellow Recon by Fire -- 2Ra+d8/2Y/2W.
Yellow Recon by Fire -- 2Ra+d8/2Y/2W.
Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Blue Armored Binary -- 2Ra/2B/1Y/2W.
Purple Static Binary -- 2Ra/1B/1Y/2W + SSR.
Orange Static Binary -- 2Ra/1B/1Y/2W + SSR.
Orange Static Binary -- 2Ra/1B/1Y/2W + SSR.
Occam's Spork (5 Frames & 20 Systems) = (4 Points per Asset) * (7 assets) = 28 points.
Orange Ijad Beetle Recon by Fire -- 2Ra+d8/2Y/2W.
Orange Ijad Beetle Recon by Fire -- 2Ra+d8/2Y/2W.
Yellow Ijad Beetle Recon by Fire -- 2Ra+d8/2Y/2W.
Blue Scout Bodyguard -- 2Rd/2Rh/1B/1Y/2W + SSR.
Grey Scout Bodyguard -- 2Rd/2Rh/1B/1Y/2W + SSR.
Brown Scout Bodyguard -- 2Rd/2Rh/1B/1Y/2W + SSR.
Events of Round 2 (DDC @ 7): My Yellow frame hits Chuck's White frame for 1, destroying it, and moves West out of the river. My Purple frame hits Phungkyjams' Red frame for 1, Station Dance. My Red frame sprints South under the bridge and captures Phungkyjams' Data Dog station. Chuck's Purple frame moves West and clubs Occam's Spork's Brown frame for 4, destroying it. Occam's Spork's Orange frame keeps stepping South along the train tracks and hits Chuck's Purple frame for 2. Occam's Spork's Blue frame recaptures his Station then moves West and hits Chuck's Purple frame for 1. Occam's Spork's Grey frame moves West and captures Chuck's Orange station. Phungkyjams' Yellow frame moves East and hits the mound in front of my Blue frame for 2, destroying it, and the tunnel mouth for 1.
Events of Round 3 (DDC @ 3): My Red frame moves West and captures the Lil Nas X station that was under Chuck's control. Occam's Spork's Orange frame hits my Red frame for 2, Station Dance. Chuck's Purple frame hits my Red frame for 2 with a SSR, destroying it. Phungkyjams' Orange frame hits my Orange frame for 1, with a SSR, then moves East beside a wall section. Chuck's Brown frame moves West and captures the Neutral station. Chuck's Green frame hits the wall my Yellow frame was hiding behind for 1. Phungkyjams' Yellow frame hits my Orange frame for 2, destroying it, and the wall it was hiding behind for 1. Occam's Spork's Grey frame hits Chuck's Purple frame for 4, destroying it. Phungkyjams' Purple frame hits my Purple frame for 1, and the tree it was hiding behind for 1 -- destroying the tree -- then moves East to the tunnel mouth. Phungkyjams' Red frame moves South through the river and recaptures the Data Dog station that was under my control. The Doomsday Clock is ticked to zero.
| Round 1. |
| Round 1. |
| Round 1. |
| Round 2. |
| Round 2. |
| Round 2. |
| Round 3. |
| Round 3. |
| Round 3. |
| Round 3. |
| Round 3. |
| Round 3. |
| Round 3. |
| Round 3. |
| Round 3. |
Thoughts & Observations:
- This was a Skirmish.
- We used the Neutral Station rule.
- Frame counts are taken from this post.
- Since we had a three people come in at 5 Frames/18 systems we rolled for Defender position.
- Chuck won and decided to be Defender rather than have us add or subtract a Frame.
- I wanted to wait a little longer to make my move for the Defender position but after I captured the Data Dog station in the middle of the Second Round I had to go all in.
- In the Third Round I had one functioning Weapon System left in my squad so I got into Cover where I could and kept my head down, trying to ride out all the attacks coming my way.
- This was the debut of this table-setting.
- We decided that each 2x2 Duplo Brick is 1 Hit.
- Each 2x4 Duplo Brick is 2 Hits.
- Each 2x2x2 Duplo Round Brick is 2 Hits.
- The Lower Bridge sections are 6 Hits after the first arch, and only count as Cover after that arch.
- The Upper Bridge sections are 12 Hits.
- The Arch Span sections are 4 Hits each.
- The Tunnel Mouth is 16 Hits.
- I really need to make a Compass Rose for this table-setting.
- Flickr page.
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