Wednesday, September 30, 2015

Getting Started

I've seen a few "Mobile Frame Zero, getting started" search terms used to find my blog, so it's about time I tackled that topic.
  1. You'll need a copy of the game.  Those can be found here.  A simpler rules only document can be found here.
  2. {* Keanu Reeves voice*} Dice, lots of dice. {*/Keanu Reeves voice*} You'll need 4d6 Red, 4d8 Red, 4d6 Green, 2d8 Green, (X+1)d6 Blue, and (X+1)d6 Yellow.  X = The number of frames you are using.  This will give you enough dice to cover all your frames and enough to roll dice for at least two at a time.
  3. Frames.  For four people; one team of three Frames with less than maximum attachments, one team of three frames with maximum attachments, one team of four frames, and one team of five frames will give you a span of starting points with clear Defender, Primary Attacker, and Secondary Attackers. That's fifteen frames total. Ordering from would cost you $150.00 for three sets of five frames. Or you could try and build your own frames from a bunch of Umbaran MHC polybags. It's basically an Ijad frame-in-a-bag. Or you could look at any number of creations people have made for the Single Set Challenge.

    There are any number of ways to build a starter squad in this game. Unfortunately I don't know what you have for a budget, what you like, or what you're looking for in a play experience so I can't really suggest more than that.
  4. Other people to play against.  That I can't really help you with beyond pointing you to the Game Finder section of the Hangar.
I hope this helps you begin your journey with Mobile Frame Zero.

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