Hydromancer (4 Frames & 13 Systems) = (5 Points per Asset) * (6 assets) = 30 points.
Turtle -- 2Ra/2W.Thunderbolt (spotting wall) -- 2B/1Gd8/1Y/2W + SSR (x2).
Four Armor (soldier) -- 2Rd/1B/1G/1Y/2W + SSR.
Osprey (soldier) -- 2Rd/1B/1G/1Y/2W.
sBritcher (4 Frames & 16 Systems) = (3 Points per Asset) * (6 assets) = 18 points.
Yellow Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Blue Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Silver Soldier -- 2Rd/1B/1G/1Y/2W.
Lime Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Silver Artillerist -- 2Ra+d8/2B/2W.
White Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Lime Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Lime Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Cmdr. Rook (4 Frames & 16 Systems) = (3 Points per Asset) * (6 assets) = 18 points.
White Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Green Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Green Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Heavy Soldier (anvil) -- 2Rd+d8/1B/1Y/2W.
Events of Turn 1 (DDC@11): Hydromancer captures one of Cmdr. Rook's Stations. sBritcher captures then loses one of Cmdr. Rook's stations.
sBritcher: 18 points.
Me: 18 points.
Cmdr. Rook: 15 points.
Events of Turn 2 (DDC@8): Hydromancer seizes another Station, then loses two Stations and his Turtle Frame. sBritcher loses a Station. Cmdr. Rook seizes two Stations. I seize one Station and destroyed Hydromancer's Turtle frame (Turtle paste!). Lots of Station Dancing in this round.
Events of Turn 3 (DDC@5): Hydromancer gains a Station back, then loses two more along with two more Frames. Cmdr. Rook loses and gains a Station. I gain another Station. At this point they were shutting off the lights in the main hall and we had to pack up so the Doomsday clock is ticked down to zero.