Showing posts with label Single Shot Rocket. Show all posts
Showing posts with label Single Shot Rocket. Show all posts

Monday, March 27, 2023

War College: Single Shot Rockets

As I've already done two posts about building Single Shot Rockets -- and since this is a War College post -- let's look at the distribution and use of SSRs in your squad instead.  And, yes, the generally accepted abbreviation of Single Shot Rocket is SSR.

On page 134 of the rules it states that "Every company must carry the same number of single-shot rockets. By default, every company must carry 3."  Single Shot Rockets are not Systems and you do not lose them due to Damage.  Also, since they are not Ranged Weapon Systems, they do not interfere with the Sprint Die.  There's no page reference for this although it's kind of obliquely mentioned on page 65.

For distribution, in general I place one per Frame.  Other people, like Chuck in this somewhat recent game, have two SSRs on one Frame.  In this game I loaded them all on to one Frame.  Pete did the same in this game.  If you do that on a Frame that has no other Systems it's generally called a "Missile Monkey", and it's seen use in at least one other game.  In the "Sand & Trees" game Single Shot Rockets were the only weapon my Frames carried.

As to when to use them, the conventional wisdom is "Use them before you lose them."  Which generally means fire them all off in the first or second Round.  In this game all players managed to use their SSRs in the first round.  That's not to say a late game application of a Single Shot Rocket can't be helpful, take this game for example, a last round hit for 5 damage can be pretty powerful.  And as a counterpoint, going back to this game, using all of your SSRs in the first Round without proper Spotting can be futile.

According to the Commander's Handbook a standard Direct Fire attack, from a Soldier loadout, will potentially yield 1.49/1.65/1.75 Systems worth of Damage depending on how many White Dice you have to spare.  The same attack with a SSR added in will yield a potential 1.86/1.94/1.98 Systems worth of Damage -- again depending on how many White Dice you have to spare.  So if you manage to chain three Direct Fire attacks in a row on the same target using a single SSR in each you could potentially do enough damage to a fully loaded Frame to destroy it.  Alternately, if you use all three SSRs in a single attack you can run this up to potentially 2.22/2.24/2.25 Systems worth of Damage.

Switching to a Tank loadout with one SSR potentially gets us 2.08/2.12/2.14 Systems worth of Damage.  Going all in with three SSRs is a potential 2.32/2.33/2.34 Systems worth of Damage for an "Alpha Strike".  Of course this may invite attacks from opponents when they figure out that you could roll 4d8 for one attack.  But if you're going for a "Walking Target" aspect -- and you're willing to place all your SSRs in one basket -- this is a valid tactical option.  I'd be more likely to use one per Round though, as a potential 2.08 Systems worth of Damage three Rounds in a row is pretty powerful.

To go in the other direction, a "non-combat" Frame carrying the Watchtower loadout with one SSR for self defense has a 1.50/1.74/1.86 Systems worth of potential Damage at Direct Fire range.  Going to three SSRs has a Damage potential of 2.16/2.20/2.22 when using them all at the same time.

The classic Missile Monkey loadout has a Damage potential of 1.50/1.74/1.86 for one SSR, 1.94/2.03/2.08 for two, and 2.16/2.20/2.22 for a three SSR salvo.

Hopefully this helps with your distribution and use of Single Shot Rockets in your next game.

Friday, October 23, 2020

Single Shot Rockets 2

My initial post -- six years ago -- talking about the different ways you could make Single Shot Rockets seemed to be pretty popular -- and there's been some chatter about SSRs on the Discord -- so I'm taking another stab at it.

Only four designs this time.


This one is pure Kre-O.




The SSR for my Blue
Devils Chub squad.







This one's kinda funky, but
it does stand out nicely.


The SSR for my Hopper squad.
You can see it's been changed
between this and the initial photo.




I figured, this time around, that full pictures of the frames and the SSRs
will give you a better idea of how they integrate with the frames.


Monday, February 17, 2014

Single Shot Rockets

I pay attention to the search terms that are used to find this blog.  It has lead to some interesting ideas.  One of which is this post.  A few people on the Hangar have mentioned having trouble designing Single Shot Rockets (SSRs) to go along with their MFZ companies.  So with this post I'm going to show you what I built for several companies of mine.

Six frames, six different SSR designs.

Let's face it, this one is cheating.  It's a ready-made Kre-O piece that just clips on.  It fits the Drache Ei frames so well though!  The only problem I might have with it is that it blends in a little too well and could possibly be missed when looking at the frame.





I try and be simple when making SSRs.  If you count the mounting piece I don't go higher than four pieces when making them.

One thing I try to do is make SSRs that are distinct from the colors and shapes of the frames they are attached to.  Especially with this one as it's attached to the weapon carried by the frame.









This is meant to resemble a shoulder-fired, vertical-launch missile.  It might blend in a little to the frame it's mounted to though.



Another like the previous.  It stands out from the frame though.



This is the one I'm most proud of.  I took an essentially useless minifig accessory and turned it into something that is recognizable as a SSR.




So there you go.  Six different designs, all pretty simple in execution.