Showing posts with label Actual Play 2012. Show all posts
Showing posts with label Actual Play 2012. Show all posts

Monday, January 27, 2014

Battle Report, Part 2

This time with more pictures!

The killing field near stevenik's primary station.
The battle for one of stevenik's secondary stations.

The Silver Strongarms.
The killing field later in the game.
The station battle later in the game.











That's really about all there is. I don't have anything of substance to add. :-)

Thursday, December 27, 2012

Battle Report 2: Christmas Eve Carnage

Stevenik and I had a rematch on Tuesday.  He wanted revenge for his first loss, I just wanted to play again.  :-)  I used my Spider Mechs again, stevenik used the Strongarms with some slight modifications since the last go 'round.  I had 11 assets -- 8 mechs (with 26 attachments) and 3 stations -- for 33 points.  stevenik had 8 assets -- 5 mechs (with 19 attachments) and 3 stations -- for 56 points.

Here's the battleground at the start of the game.  The Doomsday clock is at 11.


Turn 1: stevenik has the initiative and chooses to go first.  He starts with his Spotter mech lighting up one of my Leader mechs and taking one of my stations.  He then draws fist blood with a thunderous strike from his Artillery mech, destroying the spotted Leader mech with one shot.  More shots are traded, he damages another of my mechs, mechs shuffle position and I take one of his stations in return.

















stevenik (56 points) vs. myself (30 points).  The Doomsday clock has been ticked down to 9.

Turn 2: stevenik still has the initiative and chooses to go first again.  Shots are fired, no real damage is taken.  I take one of his stations, destroy the HtH mech defending it, and damage his Spotter mech.



stevenik (40 points) vs. myself (33 points).  The Doomsday clock has been ticked down to 7.

Turn 3: stevenik still has the initiative and once again chooses to go first.  He damages my Assault mech but I manage to take two of his stations.  I also destroy his Spotter and Direct Fire mechs.  As a note: I hit the Direct Fire mech with a 10 die hit and only two came up damage-worthy.

















Myself (36 points) vs. stevenik (24 points).  The Doomsday clock has been ticked down to 5.

Turn 4: I have initiative but allow stevenik to go first.  He destroys my Assault mech and re-takes the station it had stolen.  I re-take the station he had stolen on the first turn.  Three of my mechs on one side of the board go leap-frogging for the other side and stevenik's remaing mechs.









Myself (33 points) vs. stevenik (24 points).  The Doomsday clock has been ticked down to 3.

Turn 5: I still have the initiative and again allow stevenik to go first.  He damages one of my mechs.  I shift position on several of my mechs and end the turn.











Myself (33 points) vs. stevenik (24 points).  The Doomsday clock has been ticked down to 2.

Turn 6:
Once again I have the initiative and force stevenik to go first.  He attacks with his remaining two mechs, damages one of mine but fails to kill anything.  I pass on the rest of my turn and tick the Doomsday clock down to zero.




























Myself (33 points) vs. stevenik (24 points). The Doomsday clock has been ticked down to 0.

Wednesday, December 12, 2012

Battle Report!

I actually got the chance to play this past Sunday.  I brought my demo set-up over to a friend's house to teach him how to play.  Mainly because we had nothing better to do on a cold Sunday besides play MFZ and eat Dim Sum.  :-)

I selected my squad of Spider Mechs,  stevenik took the Strongarms.  With eight mechs (26 attachments) and three stations I had 33 points.  stevenik had five mechs (18 attachments) and three stations for 56 points.  At this point I made a hash of the placement rules as I had left my copy of the rulebook at home.  It all worked out okay though.

Here's the battlefield at the start of the game.



Steve's Primary Station is at the lower right of the left-hand picture.  My Primary Attacker is just to the right of the white house.

Turn 1: stevenik, having the initiative, decides to activate his mechs.  One at a time he cycles through his mechs taking a poke at as many of mine that were in range.  This led to my Primary Attacker taking three hits.  He also sends his Black mech after one of my unguarded stations.  After his turn was done I attacked, destroying his Blue mech and damaging his white one.  All this through withering chain attacks and lucky dice rolls.  I also send several poorly placed mechs scurrying towards his open stations.  The Doomsday Clock then counted down to 10 from 12.









Turn 2: stevenik is still in control 49 to 33, so he once again attacks with all his mechs.  He does minor damage to another of my mechs and manages to capture one of my stations.  I manage to destroy a second mech of his and capture one of his stations in return.  I also managed to leap frog my mechs closer to his other stations.  The Doomsday Clock then counted down to 8 from 10.










Turn 3:  stevenik is still in control 42 to 33.  This time he finally destroys my Primary attacker and damages another that I had moved in to attack his Silver artillery mech.  He also moves his Black mech back toward one of his stations I am trying to capture.  I move for position.  I also for get to document this turn with pictures.  The Doomsday Clock then counted down to 6 from 8.

Turn 4: stevenik is still in control 42 to 30.  He once again activates all of his mechs in turn.  He destroys another of my attacking mechs as well as blocking one of his secondary stations from my attackers, forcing a heavy confrontation.  I activate my mechs, doing minor damage.  The Doomsday Clock then counted down to 4 from 6.










Turn 5: stevenik is still in control 42 to 27.  He once again attacks, doing minor damage.  I attack in return, destroying his Black mech and capturing one of his stations.  The tide has shifted!  The Doomsday Clock then counted down to 2 from 4.

Turn 6: I have seized control!  The points stand at 30 for me to 28 for him.  I force stevenik to go.  He attacks with his two remaining mechs, setting up a Hail Mary attack from his artillery mech.  It fails to do enough damage and I skate through by the skin of my teeth to win the game.

Here's a few pictures of the aftermath of the game.


Notice the killing field by the barrel depot -- the lower right corner of three of the pictures.  Four mechs were destroyed and one was damaged in the fighting over that one station.