Showing posts with label Actual Play 2022. Show all posts
Showing posts with label Actual Play 2022. Show all posts

Friday, December 16, 2022

Battle Report: Owen's Crossing

I've been working on this table setting for a while, so I figured it would make a nice treat to put it into play for my group's last game of the year.  And to make things even more fun, we basically played a week after the game at PAXU22.  This was a Skirmish.

Tom (3 Frames & 12 Systems) = (7 Points per Asset) * (4 assets) = 28 points.
   White Armored Swarmer -- 2Rh/2B/1Gd8/1Y/2W+SSR
   Red Armored Swarmer -- 2Rh/2B/1Gd8/1Y/2W+SSR (x2)
   Blue Recon by Fire -- 2Ra+d8/2Y/2W.

Phungkyjams (4 Frames & 15 Systems) = (4 Points per Asset) * (5 assets) = 20 points.
   Lime Fast Sniper -- 2Ra/1B/2G/2W.
   Red Brawler -- 2Rh+d8/2B/1Gd8/2W.
   Blue Watchtower -- 2B/1Gd8/2Y/2W + SSR (x2).
   Orange  -- 2Rd/1G/1Y/2W + SSR.

Occam's Spork (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.  
   Green
 Recon by Fire -- 2Ra+d8/2Y/2W.
   Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Orange Bodyguard -- 2Rh/2Rd/2B/2W + SSR.
   White Bodyguard
 -- 2Rh/2Rd/2B/2W + SSR.

Me (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.  (Quadcasts)
   Lime Recon by Fire -- 2Ra+d8/2Y/2W.
   Blue Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Yellow Soldier -- 2Rd/1B/1G/1Y/2W + SSR.

Chuck (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.  (Old School)
   Purple Recon by Fire -- 2Ra+d8/2Y/2W.
   Green Swarmer -- 2Rh+d8/1B/1Y/2W + SSR.
   Orange Swarmer -- 2Rh+d8/1B/1Y/2W + SSR.
   White -- 2Rd+d8/1G/1Y/2W + SSR.

This is what the table looked like at the start of the game.













Events of Round 1 (DDC@11): Tom's Blue frame captures Occam's Spork's Station before the game starts.  Tom's Blue frame hits Phungkyjams' Lime frame for 1.  Tom's Red frame hits Chuck's Orange frame for 3 then retreats to the next tree.  Chuck's Purple frame hits Tom's Blue frame for 2.  Chuck's Green frame hits Phungkyjams' Red frame for 1 with a SSR and steps towards the Tan building.  Phungkyjams' Red frame responds by moving to the Wading Pool and cutting Chuck's Orange frame for 2.  Chuck's White frame hits Occam's Spork's Red frame for 3 then moves to the other side of the Octagonal Building.  Phungkyjams' Orange frame hits Occam's Spork's Orange frame for 1.  My Yellow frame hits Phungkyjams' Lime frame for 3 and moves closer to a tree. My Blue frame jumps to the corner of the FLW Building and hits Occam's Spork's White frame for 1 with a SSR. My Red frame moves into the shade of the FLW Building and hits Tom's Red frame for 5.

Tom:
 35 Points.

Phungkyjams: 20 points.
Me: 15 points.
Chuck: 15 points.
Occam's Spork: 12 points.



Events of Round 2 (DDC @ 8): Phungkyjams' Blue frame moves to the fence around the Wading Pool and hits Chuck's Orange frame for 1, destroying it.  Chuck's Green frame clubs Occam's Sporks' Red for 3, destroying it, then moves to the Blue Castle.  Chuck's Purple frame hits my Red frame for 2 and the FLW Building for 3.  My Red frame moves forward and captures Tom's Station.  Occam's Spork's Green frame hits Chuck's White frame for 1, which then moves to the Grey Building, and steps sideways to capture Phungkyjams' Station.  Occam's Spork's White frame moves across the Wading Pool and hits Phungkyjams' Blue frame for 1.  Phungkyjams' Red frame sprints away from the Wading Pool and cuts Occam's Spork's Orange frame for 7 -- 10 dice rolled -- destroying it.  My Lime frame hits the big tree for 3, destroying it, while aiming at Phungkyjams' Lime frame.  My Yellow frame moves to the fence around the Wading Pool and hits Phungkyjams' Blue frame for 1.  Tom's White frame hits my Blue frame for 2 with a SSR then jumps on the roof of the Stilt Building.

Tom:
 28 Points.
Me: 18 Points.
Phungkyjams: 16 points.
Chuck: 12 points.
Occam's Spork: 9 points.


Events of Round 3 (DDC @ 4): Chuck's Purple frame steps to the left and hits the Grey Warehouse for 2. Phungkyjams' Lime frame moves to the corner of the battlefield and punches Occam's Spork's Green frame for 1, Station Dance. Occam's Spork's White frame hits my Red frame for 1, Station Dance, then it moves into the road. Chuck's White frame turns, hits Phungkyjams' Red frame for 3, then steps closer to the palm tree. Chuck's Green frame hits hits Phungkyjams' Red frame for 1, then moves towards the other side of the road. Phungkyjams' Orange frame hits Occam's Spork's Green frame for 1 then recaptures their Station. My Blue frame sprints forward and punches Tom's Red frame for 5, destroying it. My Lime frame hits Phungkyjams' Lime frame for 2, destroying it. The Doomsday Clock is ticked to zero.

Tom:
 21 Points.

Me: 18 Points.
Phungkyjams: 16 points.
Chuck: 12 points.
Occam's Spork: 6 points.











Here are several during and aftermath pictures.

Round 2
Round 2




























Thoughts & Observations:
  • This was a Skirmish.
  • Defender was decided by a dice roll.
  • As was Point Attacker.
  • I've been working on this table-setting for over a year.
  • I actually finished some of the trees shortly before the game started.
  • There was a twist in the third round that made things interesting.
  • It was fun having new terrain to explore.
  • This was my second game in eight days.
  • Flickr page.

Friday, December 9, 2022

Battle Report: The Henge @ PAX Unplugged 2022

Once again a group of us came together to play a game of MFZ: Rapid Attack at PAX Unplugged.  This was the biggest game we've played, in terms of number of players, since I started organizing them for PAXU.  My notes appear to be a bit haphazard so I apologize in advance.

Micah (4 Frames & 12 Systems) = (6 Points per Asset) * (5 assets) = 30 points.
   Red Light Artillerist -- 2Ra+d8/1B/2W + SSR.
   Blue Static Soldier -- 2Rd/1B/1Y/2W.
   Yellow Static Soldier -- 2Rd/1B/1Y/2W.
   Pink -- 
2Rh/1B/1Gd8/1Y/2W + SSR (x2).

Me (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (Goldfish School)
   Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Blue Soldier -- 2Rd/1B/1G/1Y/2W.
   Green Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Yellow Soldier -- 2Rd/1B/1G/1Y/2W + SSR.

Pete (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.  (Fuzzy Pink Bunny Slippers)
   Green
 Recon by Fire -- 2Ra+d8/2Y/2W.
   Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Blue Anvil -- 2Rd+d8/1B/1Y/2W + SSR.
   Yellow Anvil -- 2Rd+d8/1B/1Y/2W + SSR.

Meara (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.  (Canis Pack)
   
Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Blue Brawler -- 2Rh+d8/2B/1Gd8/2W.
   Yellow Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   Green
 Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.

Joe (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.
   Purple Recon by Fire -- 2Ra+d8/2Y/2W + SSR
   Blue Swarmer -- 2Rh+d8/1B/1Y/2W + SSR.
   Brown Heavy Assault-- 2Rd+d8/1B/1G/2W + SSR.
   Pink Soldier -- 2Rd/1B/1G/1Y/2W.

Ed (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.
  
Sniper (Yellow Anvil) -- 2Rd+d8/1B/1Y/2W + SSR.
   Thumper (Blue Artillerist) -- 2Ra+d8/2B/2W.
   Chopper (Green Swarmer) -- 2Rh+d8/1B/1Gd8/1Y/2W.
   Scope (Red Squad Leader) -- 2Rd/1B/2Y/2W + SSR (x2).

This is what the table looked like at the start of the game.











Events of Round 1 (DDC@11):
Micah's Blue frame captures Pete's Station before the game starts. Micah's Red frame hits Joe's Blue frame for 2. Micah's Blue frame hits Joe's Blue frame for 5, after it steps out of the corner of the battlefield, destroying it.  Meara's Red frame lopes forward and hits Ed's Chopper for for 3, with a SSR, and Ed's Chopper captures Meara's Station.  Meara's Yellow frame lopes forward and hits Ed's Chopper for 2, with a SSR, Station Dance.  Pete's Yellow frame glides forward and hits Micah's Pink frame for 1.  Micah's Pink Frame steps sideways and captures Ed's Station.  Joe's Pink frame scuttles out from behind a trilithon and hits my Green frame for 1.  My Green frame hits Meara's Blue frame for 1.  Ed's Sniper hits hits Meara's Blue frame for 3, then moves between a trilithon and a menhir.  Ed's Thumper hits Micah's Pink frame for 1, Station Dance.  Pete's Green frame hits my Blue frame for 2.  My Blue frame swims forward and hits Ed's Chopper for 1.  Pete's Red frame glides forward and hits Ed's Scope for 1.  Pete's Blue frame glides sideways and hits Ed's Thumper for 1.

Micah:
 36 Points.

Me: 20 points.
Ed: 20 points.
Pete: 16 points.
Joe: 16 points.
Meara: 16 points


Events of Round 2 (DDC @ 7): Micah's Pink frame hits Ed's Chopper for 3, destroying it.  Meara's Red frame hits the lintel and post of the trilithon in front of Micah's Red frame for 2.  Micah's Yellow frame hits my Red frame for 1 and my Red frame swims forward in response.  Pete's Green frame hits my Red frame for 4.  Meara's Blue frame hits Micah's Pink frame for 2 with a SSR then recaptures her Station.  Meara's Green frame lopes forward and claws Micah's Pink frame for 1.  Joe's Purple frame hits Micah's Pink frame for 1, destroying it, and the menhir it was hiding behind for 2.  Joe's Pink frame hits my Green frame for 1 and my Green frame swims to my Station.  Joe's Brown frame moves out from behind a trilithon and hits my Green frame for 1.  Ed's Sniper hits my Blue frame for 3 and moves forward between two menhir.  Pete's Red frame glides at an angle forward and hits Micah's Red frame for 4 with a SSR, destroying it.  Pete's Blue frame glides forward to the small standing ring and hits Ed's Sniper for 2.

Micah:
 36 Points.

Me: 20 points.
Meara: 20 points.
Pete: 16 points.
Joe: 16 points.
Ed: 12 points


Events of Round 3 (DDC @ 3): My Blue frame swims forward and captures Micah's Station.  Meara's Yellow frame lopes forward and captures Ed's Station.  Meara's Red frame hits my Blue frame for 1, destroying it, and captures my Station.  Joe's Pink frame hits Meara's Blue frame for 1, destroying it, then scuttles towards the large standing ring.  My Yellow frame hits Micah's Yellow frame for 6, destroying it, then swims forward and captures Pete's Station that was under Micah's control.  Pete's Yellow frame hits Ed's Scope for 2.  Pete's Blue frame glides sideways and hits Ed's Scope for 1.  The Doomsday Clock is ticked to 0.

Meara:
 24 Points.
Pete: 20 points.
Joe: 20 points.
Ed: 12 points.
Me: 12 points.
Micah: 6 points




Here are several aftermath pictures.





















Thoughts & Observations:
  • This was a Battle.
  • I thought we were going to have to roll off for everything but Micah came in light.
  • So all we had to do was roll to determine primary attacker.
  • Things got messy as everyone collapsed inward across Micah's perimeter.
  • My dice mojo was horrible right up until that moment in the last turn.
  • This game was pretty dynamic.
  • There was also a lot of trash talk flying around.
  • Despite having the smallest descriptive paragraph, the third round had the biggest point swings of the game.
  • This was my 70th game.
  • This game took roughly 3.5 hours from set-up to tear-down.
  • Flickr page.

Friday, November 4, 2022

Battle Report: Neue Regel 4

We got together last weekend for our seventh full size game this year.  It's been two years since this table-setting has seen use -- even longer than that for a posted game.  For the first time in a long while we have new players in back to back games.  It's also been three years since Stevenik has managed back to back games.  This was a Skirmish.

Stevenik (4 Frames & 14 Systems) = (6 Points per Asset) * (5 assets) = 30 points.
   Green Armored Spotter -- 2B/1Gd8/2Y/2W + SSR (x3).
   Orange Artillerist -- 2Ra+d8/2B/2W.
   Blue Hammer -- 2Rd/2B/1Y/2W.
   Gold -- 2Ra/1B/2W.

Tom (4 Frames & 15 Systems) = (5 Points per Asset) * (5 assets) = 25 points.
   
Blue Hammer -- 2Rd/2B/1Y/2W + SSR.
   White Medium Tank -- 2Rd+d8/1B/2W.
   Orange Anvil -- 2Rd+d8/1B/1Y/2W + SSR.
   Yellow Anvil -- 2Rd+d8/1B/1Y/2W + SSR.

Phungkyjams (4 Frames & 15 Systems) = (5 Points per Asset) * (5 assets) = 25 points.  (Strikehands)
   Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Yellow Assault -- 2Rd/1B/1G/2W + SSR (x2).
   Bright Yellow Recon by Fire -- 2Ra+d8/2Y/2W.
   Dark Blue Armored Swarmer -- 2Rh/2B/1Gd8/1Y/2W.

Me (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (Combined Arms Squad)
   Red Mjolnir Recon by Fire -- 2Ra+d8/2Y/2W + SSR(x2).
   Orange Walker Tank Heavy Assault -- 2Rd+d8/1B/1G/2W.
   Blue Walker Tank Heavy Assault -- 2Rd+d8/1B/1G/2W.
   White Death Drone Brawler -- 2Rh+d8/12B/1Gd8/2W + SSR.

Greko (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.  (Frames)
   Green Northstar Fast Stalker -- 1B/1G+d8/2Y/2W + SSR(x2).
   Yellow Bananaman Soldier -- 2Rd/1B/1G/1Y2W.
   White Osprey Fast Assault -- 2Rd/1B/2G/2W.
   Red/Grey Hi-Leg Soldier -- 2Rd/1B/1G/1Y2W.

This is what the table looked like at the start of the game.











Events of Round 1 (DDC@11): Stevenik's Blue frame captures my Station before the game starts.  Phungkyjams' Bright Yellow frame hits Stevenik's Orange frame for 1. Phungkyjams' Orange frame moves to the Bladewing Statue and hits my White frame for 1.  My White frame hits Stevenik's Blue frame for 1 with a SSR then moves behind the Jagged Tree.  Stevenik's Blue frame skuttles at an angle and captures Phungkyjams' Station then hits my Blue frame for 1.  My Blue frame retaliates back for 2 damage and moves behind a Helmet Statue.  Tom's Yellow frame hits Stevenik's Blue frame for 1 and moves towards the center of the battlefield.  My Orange frame moves towards my Station and hits Stevenik's Orange frame for 2.  Tom's White frame moves from behind a Bladewing Statue and hits Stevenik's Blue frame for 3, destroying it.  Phungkyjams' Dark Blue charges over to the Flanged Tree and hits hits Greko's White frame for 1.  Tom's Orange frame trundles towards the center of the battlefield and hits Phungkyjams' Orange frame for 3.  Stevenik's Green frame skuttles sideways to his Station and hits Tom's White frame for 1.

Stevenik: 36 Points.

Tom: 25 points.
Phungkyjams: 20 points.
Greko: 20 points.
Me: 16 points.




Events of Round 2 (DDC @ 9): Greko's White frame sprints from the Flanged Tree and captures Phungkyjams' Station.
Tom's Yellow frame keeps moving towards the center of the battlefield and hits Greko's White frame for 3, Station Dance.  Greko's Green frame moves towards the Stargate and hits Tom's Yellow frame for 2.  My Red frame moves back behind the Trifold Statue and hits Stevenik's Green frame for 1, Station Dance.  Stevenik's Green frame hits a Comm Tower for 1 while trying to hit Tom's White frame.  Tom's White frame hits Greko's White frame for 2.  Phungkyjams' Bright Yellow frame moves sideways and hits Tom's Yellow frame for 2.  Greko's Yellow frame moves behind the Arch Trees and hits Tom's Yellow frame for 2, destroying it.  My Blue frame hits Stevenik's Orange frame for 1, Station Dance, then runs past the Jagged Tree.  My Orange frame hits Stevenik's Orange frame for 2 then shuffles to the end of the battlefield.  My White frame wheels around the Jagged Tree and slashes Stevenik's Orange frame for 2, destroying it and capturing the Station it was defending.  Tom's Orange frame hits Greko's Green frame for 5 and captures Phungkyjams' Station.  Stevenik's Gold frame hits Greko's White frame for 2, destroying it.

Tom: 25 Points.
Phungkyjams: 20 points.
Me: 20 points.
Stevenik: 18 points.
Greko: 16 points.


Events of Round 3 (DDC @ 7): Greko's Green frame moves forward a few steps and hits Tom's Orange frame for 1, Station Dance, and it captures Phungkyjams' Station.  Stevenik's Gold frame hits Phungkyjams' Dark Blue frame for 2 which then moves towards a Silo.  Tom's White frame hits Greko's Green frame for 1, Station Dance, then trundles forward.  Phungkyjams' Bright Yellow frame hits Greko's Red/Grey frame for 4, Station Dance.  My Blue frame hits Tom's White frame for 3.

Tom: 20 Points.
Phungkyjams: 20 points.
Me: 20 points.
Greko: 20 points.
Stevenik: 18 points.



Events of Round 4 (DDC @ 2): Tom's White frame captures Phungkyjams' Station.  My Orange frame hits Stevenik's Green frame for 2.  Phungkyjams' Dark Blue Frame moves forward and captures Greko's Station.  Phungkyjams' Orange frame hits Greko's Grey/Red frame for 2 and moves behind his Bright Yellow frame.  Greko's Yellow frame keeps moving forward and captures Tom's Station.  Tom's Blue frame moves towards the Flanged Tree and hits Phungkyjams' Orange frame for 2.  My Red frame hits Phungkyjams' Bright Yellow frame with SSRs for 2 while targeting Phungkyjams' Orange frame.  Stevenik's Gold frame hits Greko's Green for 1, destroying it, while targeting Tom's White frame.  My Blue frame hits Stevenik's Green frame for 2.  Tom's Orange frame moves away from the Stargate and hits Phungkyjams' Orange frame for 1, destroying it, and hits Phungkyjams' Bright Yellow frame for 2.


Phungkyjams: 20 points.
Tom: 20 Points.
Me: 20 points.
Stevenik: 18 points.
Greko: 16 points.







Here are several aftermath pictures.










Round 1

Round 2


Thoughts & Observations:
  • This was a Skirmish.
  • It's been nine years since I used this squad but I did add a new Frame to it since it was used last.
  • I probably should have put more thought into the composition of my squad but it worked okay.
  • It was interesting watching the advantage shift to Phungkyjams at the end of the third beginning of the fourth round.
  • The lead actually shifted multiple times during the game.
  • And at one point there was a four way tie.
  • This was a fun and challenging game.
  • Flickr page.