This is our third game of the year It's been roughly three years since we've used this table-setting. It was a Battle.
Tom (5 Frames & 20 Systems) = (7 Points per Asset) * (7 assets) = 49 points.
Green Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Green Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Pink Tank -- 2Rd+d8/2B/2W.
Brown Recon by Fire -- 2Ra+d8/2Y/2W + SSR.
White Recon by Fire -- 2Ra+d8/2Y/2W + SSR.
White Recon by Fire -- 2Ra+d8/2Y/2W + SSR.
Grey Recon by Fire -- 2Ra+d8/2Y/2W.
Me (6 Frames & 23 Systems) = (4 Points per Asset) * (8 assets) = 32 points. (DGR-1 Squad)
Brown Soldier -- 2Rd/1B/1G/1Y/2W + SSR.White Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Tan Soldier -- 2Rd/1B/1G/1Y/2w + SSR.
Orange Armored Swarmer -- 2Rh/2B/1Gd8/1Y/2W.
Yellow Armored Swarmer -- 2Rh/2B/1Gd8/1Y/2W.
Lime Light Recon by Fire -- 2Ra/2Y/2W.
Phungkyjams (6 Frames & 24 Systems) = (3 Points per Asset) * (8 assets) = 24 points. (Dockhands)
Orange Soldier -- 2Rd/1B/1G/1Y/2W.
Purple Soldier -- 2Rd/1B/1G/1Y/2W.
Yellow Squad Leader -- 2Rd/1B/2Y/2W.
Red Hammer -- 2Rd/2B/1Y/2W + SSR.
Blue Armored Assault -- 2Rd/2B/1G/2W + SSR(x2).
Lime Instigator -- 2Ra/1G/2Y/2W.
This is what the table looked like at the start of the game.Orange Soldier -- 2Rd/1B/1G/1Y/2W.
Purple Soldier -- 2Rd/1B/1G/1Y/2W.
Yellow Squad Leader -- 2Rd/1B/2Y/2W.
Red Hammer -- 2Rd/2B/1Y/2W + SSR.
Blue Armored Assault -- 2Rd/2B/1G/2W + SSR(x2).
Lime Instigator -- 2Ra/1G/2Y/2W.
Me: 40 points.
Phungkyjams: 21 points.
Events of Round 2 (DDC @ 8): Tom's Green frame moves Southeast and kicks the mesa my Lime frame is on for 1. Tom's Pink frame hits Phungkyjams' Orange frame for 1. My Brown frame hits Tom's Green frame for 3, destroying it, then retreats back behind the trees. Phungkyjams' Blue frame hits my Orange frame for 1, then moves South to capture Tom's First station that was under my control. Phungkyjams' Lime frame hits the damaged mesa for 1 with a SSR, then runs East past the bridge. Phungkyjams' Red frame takes a couple steps South and hits the damaged mesa again for 3, destroying it. My Lime takes 1 Falling damage as a result.
Events of Round 3 (DDC @ 5): My Orange frame steps North and slashes Tom's Grey frame for 3, Station Dance, and my Orange frame captures his Second station. Phungkyjams' Lime frame runs East and recaptures his Comms station. Phungkyjams' Purple frame hits my Orange frame for 1, Station Dance, then Phungkyjams' Blue frame captures Tom's Second station that was under my control. Phungkyjams' Orange frame hits my White frame for 3. Tom's Pink frame moves around the Twin Teeth and hits my White frame for 1 and the tree it was using for Cover for 1. Phungkyjams' Red frame hits Tom's Pink frame for 1 then moves Northeast to the other side of the bridge.
Events of Round 4 (DDC @ 3): My Tan frame, which has been moving steadily Northward, hits Phungkyjams' Orange frame for 1. My Orange frame moves South and hits Phungkyjams' Lime frame for 1, Station Dance. Phungkyjams' Red frame hits my Orange frame for 2 in response. My Yellow frame jumps South -- over some trees -- and hits Phungkyjams' Blue frame for 1. Phungkyjams' Blue frame then hits my Orange frame for 1. Tom's White frame hits Phungkyjams' Lime frame for 3, Station Dance. Phungkyjams' Purple frame hits my Orange frame for 2, destroying it, then moves South to Tom's First station. Tom's Brown frame hits Phungkyjams' Lime frame for 2, destroying it. Tom's Pink frame moves East along the stream and hits my White frame for 6, destroying it. The Doomsday Clock is ticked to zero.
Here are several during and aftermath pictures.
| Round 1. |
| Round 2. |
| Round 2. |
| Round 3. |
| Round 4. |
| Round 4. |
| Round 4. |
| Round 4. |
- This was a Battle.
- This was a tense and well fought game.
- We did not use the Neutral Station rule.
- We used the "New 1.3" player count formula from my "Player Count 6" blog post.
- We had Falling damage!
- I probably lost the game when I started attacking Tom's forces on the Western edge of the battlefield.
- I probably should have put together a little more aggressive force, replaced one of the Soldiers with a Brawler and moved all the SSRs onto the melee Frames.
- Speaking of SSRs, I didn't get a complete log of their use but I think the last one was used in Round 3. Which is pretty deep into the game.
- Speaking of game length, both Tom and Phungkyjams talked about going another Round when counting down the clock and I think that had an effect on how conservative I played in the final Round.
- I really need to build a Compass Rose for this table-setting. I have some ideas percolating.
- Flickr page.