Showing posts with label Actual Play 2017. Show all posts
Showing posts with label Actual Play 2017. Show all posts

Wednesday, November 29, 2017

Battle Report: Stone Garden @ PAX Unplugged

We managed to organize a full scale game at PAX Unplugged.  Hydromancer, sBritcher, Cmdr. Rook, and myself all shared the field of battle.  We started a little late so we didn't have time for the usual depth in note and picture taking.

Hydromancer (4 Frames & 13 Systems) = (5 Points per Asset) * (6 assets) = 30 points.
   Turtle -- 2Ra/2W.
   Thunderbolt (spotting wall) -- 2B/1Gd8/1Y/2W + SSR (x2).

   Four Armor (soldier) -- 2Rd/1B/1G/1Y/2W + SSR.
   Osprey (soldier) -- 
2Rd/1B/1G/1Y/2W.

sBritcher (4 Frames & 16 Systems) = (3 Points per Asset) * (6 assets) = 18 points.
   Yellow Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Blue Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Silver Soldier -- 2Rd/1B/1G/1Y/2W.
   Lime Soldier -- 2Rd/1B/1G/1Y/2W + SSR.

Me (4 Frames & 16 Systems) = (3 Points per Asset) * (6 assets) = 18 points.  (Shkval)
   Silver Artillerist -- 2Ra+d8/2B/2W.
   White Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Lime Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Red Soldier -- 
2Rd/1B/1G/1Y/2W + SSR.

Cmdr. Rook (4 Frames & 16 Systems) = (3 Points per Asset) * (6 assets) = 18 points.
   White Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Green Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Orange Soldier -- 
2Rd/1B/1G/1Y/2W + SSR.
   Heavy Soldier (anvil) -- 2Rd+d8/1B/1Y/2W.

This is what the table looked like at the start of the game.












Events of Turn 1 (DDC@11): Hydromancer captures one of Cmdr. Rook's Stations.  sBritcher captures then loses one of Cmdr. Rook's stations.

Hydromancer: 36 points.
 sBritcher: 18 points.
Me: 18 points.
Cmdr. Rook: 15 points.

Events of Turn 2 (DDC@8): Hydromancer seizes another Station, then loses two Stations and his Turtle Frame.  sBritcher loses a Station.  Cmdr. Rook seizes two Stations.  I seize one Station and destroyed Hydromancer's Turtle frame (Turtle paste!).  Lots of Station Dancing in this round.


Hydromancer: 24 points.
 Me: 21 points.
Cmdr. Rook: 21 points.
sBritcher: 15 points.









Events of Turn 3 (DDC@5): Hydromancer gains a Station back, then loses two more along with two more Frames.  Cmdr. Rook loses and gains a Station.  I gain another Station.  At this point they were shutting off the lights in the main hall and we had to pack up so the Doomsday clock is ticked down to zero.


Me: 24 points.
 Cmdr. Rook: 21 points.
sBritcher: 15 points.
Hydromancer: 12 points.



Here's a few pictures of the aftermath.



Thoughts & Observations:
  • This was a fast paced but fun game.
  • Cmdr. Rook finally got to participate in a big game at a PAX.
  • I like the look of my Shkval frames but the hip joint set-up is a little wonky.
  • I'm looking forward to seeing what happens next year.

Friday, October 13, 2017

Battle Report: Teslaville 3

The usual suspects got together this past Sunday for our eighth game this year.  Teslaville was chosen as the battlefield because Tom hadn't had a chance to experience it yet.

Occam's Spork (4 Frames & 12 Systems) = (7 Points per Asset) * (6 assets) = 42 points.
   Green/Blue Recon by Fire -- 2Ra+d8/2Y/2W.
   White Soldier -- 2Rd/1B/1G/1Y/2W.

   Green Missile Monkey -- 1Gd8/2W + SSR (x3).
   Blue Brawler -- 2Rh+d8/2B/1Gd8/2W.


Me (5 Frames & 20 Systems) = (5 Points per Asset) * (7 assets) = 35 points.  (Pangolins)
   White Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Lavender Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Lime Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Green Tank -- 2Rd+d8/2B/2W.

   Orange Brawler -- 2Rh+d8/2B/1Gd8/2W.

Tom (5 Frames & 20 Systems) = (5 Points per Asset) * (7 assets) = 35 points.
   Green Recon by Fire -- 2Ra+d8/2Y/2W + SSR.
   White Recon by Fire -- 2Ra+d8/2Y/2W.
   Orange Recon by Fire -- 2Ra+d8/2Y/2W.
   Brown Recon by Fire -- 2Ra+d8/2Y/2W + SSR.
   Pink Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.


Tyler (6 Frames & 24 Systems) = (3 Points per Asset) * (8 assets) = 24 points.  (Nagas)
   Green Tank -- 2Rd+d8/2B/2W + SSR.
   Lime Tank -- 2Rd+d8/2B/2W.
   Orange Tank -- 2Rd+d8/2B/2W.
   Red Brawler -- 2Rh+d8/2B/1Gd8/2W.
   Yellow Watchtower -- 2B/1Gd8/2Y/2W + SSR (x2).
   Blue Recon by Fire -- 2Ra+d8/2Y/2W + SSR.

This is what the table looked like at the start of the game.












Events of Turn 1 (DDC@11): Occam's Spork's Green frame shoots two SSRs at Tyler's Lime frame for 1.  My White frame moves closer to the train tracks and shoots Occam's Spork's Green frame for 1 damage but it does the Station Dance.  Tyler's Blue frame targets Tom's Pink frame, 1 damage is done to the cover and 1 to the Frame which is negated by the Station Dance.  Tyler's Orange frame targets Tom's Pink frame, 1 damage is done to the cover -- destroying it -- and 1 to the Frame which is negated by the Station Dance.  Tyler's Green frame moves forward and destroys Occam's Spork's Green frame with 2 damage.  Tom's White frame hits Tyler's Orange frame for 2.  My Lavender frame hits a Whirligig for 1 damage in an attempt to cause falling damage on Tom's frame which was sitting on top of it.  Occam's Spork's Blue/Green frame hits my Lavender frame for 3.  Occam's Spork's White frame hits my White frame for 2.  Everyone ticks down the Doomsday Clock.

Occam's Spork: 35 points.
 Me: 35 points.
Tom: 35 points.
Tyler: 24 points.




Events of Turn 2 (DDC@6): Tom's Pink frame hits Tyler's Orange frame for 3.  Tyler's Red frame seizes Tom's Station on top of the Whirligig.  Tom's Brown frame hits Tyler's Yellow frame for 1.  Tyler's Yellow frame moves forward and retaliates by hitting Tom's Green frame with a SSR for 1.  Occam's Spork's hits my Orange frame -- which had closed to melee range the turn before -- for 2.  Tom's White frame hits Tyler's Blue frame for 3.  Tyler's Blue frame then hits Occam's Spork's White frame for 1.  Tyler's Lime frame hits my White frame for 2.  Tyler's Green frame keeps moving forward and hits Occam's Spork's White frame for 3 damage, one of which is negated by the Station Dance.  My Green frame hits Occam's Spork's Green/Blue frame for 1 which is negated by the Station Dance.

Occam's Spork: 35 points.
 Me: 35 points.
Tom: 30 points.
Tyler: 27 points.




Events of Turn 3 (DDC@3): Tom's Brown frame hits Tyler's Blue frame, which is guarding on of his Stations, for 1.  Tom's Pink frame closes to melee range and hits Tyler's Blue frame for 1.  Tom's White frame hits Tyler's Blue frame for 1, destroying it.  Tom's Pink frame seizes Tyler's Station.  Tom's Orange frame hits my White frame for 1 damage, destroying it.  My Lavender frame hits Tom's White frame for 6, destroying it in a fit of revenge.  Tyler's Lime frame hits Occam's Spork's White frame for 5, destroying it, then he seizes his Station.  The Doomsday clock is ticked down to zero.

Tom: 30 points.
 Me: 30 points.
Tyler: 24 points.
Occam's Spork: 21 points.



Here's a few pictures of the aftermath.



Thoughts & Observations:
  • Our group has now played more games this year than any previous year.
  • This was the debut of Tyler's new squad made from Mega Bloks.
  • It was also the debut of of my new squad made from Kre-O.
  • Which I finished right before the game started.
  • I made a mistake when I set up my forces that may have cost me the game.
  • Although my horrible dice luck may have had something to do with that too.
  • I did more damage with that insta-kill in the third round than I did in the rest of the game.
  • There was some debate after the game was over about the amount of cover on the battlefield and the access level to the train tracks themselves.
  • This is only the second time we've had three different building block systems on the table at the same time.

Friday, September 15, 2017

Battle Report: Paper Asylum

We were asked -- by the owner, who is a part time member of our group -- to come and play a game/give a demonstration of MFZ: Rapid attack at Paper Asylum this past weekend.  I actually didn't play in this game, all I did was take pictures.  I was running the demo table off to the side.  I also didn't write this battle report so this should be interesting.

Tyler (4 Frames & 16 Systems) = (7 Points per Asset) * (6 assets) = 42 points.  (Quattros)
   Orange Tank -- 2Rd+d8/2B/2W + SSR.
   White Tank -- 2Rd+d8/2B/2W.
   Green Recon by Fire -- 2Ra+d8/2Y/2W + SSR.
   Red Recon by Fire -- 2Ra+d8/2Y/2W + SSR.


Narbinator (5 Frames & 20 Systems) = (5 Points per Asset) * (7 assets) = 35 points.  (Skitterers)
   White Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Yellow Recon by Fire -- 2Ra+d8/2Y/2W.

   Lime Brawler -- 2Rh+d8/2B/1Gd8/2W.

Tom (6 Frames & 24 Systems) = (3 Points per Asset) * (8 assets) = 24 points.
   Green Armored Swarmer -- 2Rh/2B/1Y/2W + SSR.
   Blue Armored Swarmer -- 2Rh/2B/1Y/2W + SSR.
   Yellow Armored Swarmer -- 2Rh/2B/1Y/2W.
   White Armored Swarmer -- 2Rh/2B/1Y/2W + SSR.
   Dune Heavy Assault -- 2Rd+d8/1B/1G/2W.
   Artillery (rbf) 
-- 2Ra+d8/2Y/2W.

Occam's Spork (6 Frames & 24 Systems) = (3 Points per Asset) * (8 assets) = 24 points.
   Green/Blue Recon by Fire -- 2Ra+d8/2Y/2W.
   Green/ White Tank -- 2Rd+d8/2B/2W.
   Blue/White Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   White -- 1B/2G/1Y/2W.
   Blue Moving Wall -- 2B/2G+d8/2W + SSR (x2).
   Green -- 2Rh+d8/2Rd+d8/2W.

This is what the table looked like at the start of the game.













Events of Turn 1 (DDC@11): Occam's Spork is forced to move his entire squad more towards Tyler's Stations.  Tom and Occam's Spork form a pact of non-aggression which dissolves quickly.  Tyler counterattacks Occam's Spork dealing some damage and retreating.  Tom moves out deals some damage to Tyler's frames as well as sending a Frame to attack one of Occam's Spork's Stations.  Finally, Narbey attacks Tom and Occam's Spork's exposed frames.

Tyler: 42 points.
 Narbey: 35 points.
Tom: 24 points.
Occam's Spork: 24 points.





Events of Turn 2 (DDC@8): Tyler retreats, Tom moves two Frames up to Tyler's Station.  Bloodshed ensues in the middle of the board.  Occam's Spork and Tom take some damage near the Stations but Narbey and Tyler mostly stay out of it.  Occam's Spork foolishly returns to his Station to attack Tom's frame.

Narbey: 40 points.
Tyler: 28 points.
Occam's Spork: 21 points.
Tom: 18 points.





Events of Turn 3 (DDC@6): Tom retreats his Frame off Tyler's Station, letting Occam's Spork take it.  Occam's Spork takes heavy damage from Narbey and Tyler, but he holds on to Tyler's Station.Tom and Occam's Spork's combined fire destroys one of Narbey's frame at the base of the plane.  Tom destroys Narbey's frame guarding one of Narbey's Stations.

Tyler: 28 points.
 Narbey: 25 points.
Tom: 21 points.
Occam's Spork: 21 points.

Events of Turn 4 (DDC@1): Tyler attempts to destroy Occam's Spork's frames at Tyler's Station, but falls short and runs afoul of Station Dance rules he declares "totally bogus".  He attempts to destroy Narbey's weakest frame but Narbey rolls extra well, takes no damage, destroys Occam's Spork's frame and takes Tyler's Station.  Doing so put him in range of Tyler's full rage, destroying Narbey's frame.  Occam's Spork and Tom attack one of Narbey's frames in a fit of spite.  Tom attempts a long shot maneuver to win but fails to do so.

Tyler: 28 points.
Tom: 24 points.
 Narbey: 20 points.
Occam's Spork: 18 points.









Here's a few pictures of the aftermath.





Thoughts & Observations:
  • Once again, I didn't write this battle report.
  • Point attacker was decided by die roll.
  • This use of the Airfield setting was on a smaller table but with one less player than the last games it worked out okay.
  • Tyler's initial set-up pushed his opponent's out to the fringes of the board.

Friday, August 18, 2017

Battle Report: Stone Garden

Another weekend and another game.  We played at Narbey's place this time, and we tried another table setting.

Me (4 Frames & 15 Systems) = (7 Points per Asset) * (6 assets) = 42 points.  (Centurions)
   Purple Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Green Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Lime Brawler -- 2Rh+d8/1B/1Gd8/2W.


Narbey (5 Frames & 20 Systems) = (5 Points per Asset) * (6 assets) = 30 points.  (Skitterers)
   White Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
   Yellow Recon by Fire -- 2Ra+d8/2Y/2W.

   Lime Brawler -- 2Rh+d8/2B/1Gd8/2W.

Occam's Spork (6 Frames & 23 Systems) = (3 Points per Asset) * (8 assets) = 24 points.
   Blue/Green Recon by Fire -- 2Ra+d8/2Y/2W.
   Green/ White Medium Tank -- 2Rd+d8/1B/2W.
   Blue/White Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
   White Soldier -- 2Rd/1B/1G/1Y/2W.
   Blue Moving Wall -- 2B/2G+d8/2W + SSR (x2).
   Green -- 2Rh+d8/2Rd+d8/2W.

This is what the table looked like at the start of the game.









Events of Turn 1 (DDC@11): In the opening move of the game, my Lime frame hits Occam's Spork's Blue/Green frame for 2.  It, in return, reaches down the table to hit Narbey's Lime frame for 2.  Occam's Spork's Blue/White frame then hits Narbey's Lime frame for 2 more.  Narbey's Yellow frame then hits Occam's Spork's Blue/Green frame for 1.  Narbey's Red frame hits Occam's Spork's Blue/White for 1.  Occam's Spork's Blue frame launches a SSR at my Lime frame for no effect then moves up to support his Blue/Green frame on his Station..  Occam's Spork's Green/White frame hits my Lime frame for 1.  Occam's Spork's White frame hits my Lime frame for 2.  My Purple frame moves down off the rock formation, attempts an attack on Occam's Spork's Blue/Green frame and misses.  My Green frame hits Occam's Spork's Blue/Green frame for 1.  My Orange frame hits Occam's Spork's Green frame for 2.


Me: 42 points.
 Narbey: 35 Points
Occam's Spork: 24 points.




Events of Turn 2 (DDC@8): My Purple frame attempts another attack on Occam's Spork's Blue/Green frame, fails, then moves back towards my Station.  Occam's Spork's Blue/Green frame attempts an attack on my Lime frame, misses, then retreats to the safety of his other Station.  Occam's Spork's Blue frame launches a SSR at Narbey's Orange frame for no effect.  Narbey's Orange frame hits my Purple frame for 2 then captures my Station.  Narbey's Yellow frame hits my Green frame for 2.  My Green frame attempts an attack on Occam's Spork's Blue frame then moves towards his Station.  Occam's Spork's Blue/White frame hits Narbey's Lime frame for 2, destroying it.  In return, Narbey's Red frame hits Occam's Spork's Blue/White frame for 3.  Occam's Spork's Green frame hits Narbey's white frame for 1.  My Orange frame hits Occam's Spork's Green frame for 1.  Occam's Spork's Green/White frame hits my Lime frame for 2, destroying it.

Narbey: 35 points.
Me: 28 Points.
 Occam's Spork: 24 Points





Events of Turn 3 (DDC@5): Occam's Spork's Blue/White frame launches a SSR at Narbey's White frame for naught.  Narbey's Yellow frame hits my Purple frame for 1.  Narbey's Orange frame hits my Purple frame for 3.  Narbey's Red frame hits my Purple frame for 5, destroying it.  Occam's Spork's Green frame hits Narbey's Yellow frame for 5.  Occam's Spork's Green/White frame moves forward after a failed attack.  Occam's Spork's White frame hits my Green frame for 1.  My Green frame hits Narbey's Orange frame for 1 and moves into cover behind the rock formation.

Narbey: 35 points.
 Occam's Spork: 24 Points
Me: 21 Points.

Events of Turn 4 (DDC@2): Occam's Spork's Green/White frame seizes my other Station and hits Narbey's Red frame for 1.  Narbey's Red frame returns fire and hits Occam's Spork's Green/White frame for 4.  Narbey's Orange frame hits Occam's Spork's Green/White frame for 1 and it does the Station Dance.  Narbey's Orange frame then seizes the Station from Occam's Spork.  Occam's Spork's Blue/White frame hits Narbey's Yellow frame for 1, destroying it.  Occam's Spork's Green frame seizes one of Narbey's Stations.  Occam's Spork's White frame hits Narbey's Red frame for 2.  My Orange frame hits Narbey's White frame for 1 and Occam's Spork's Green frame for 2.  The Doomsday Clock gets counted to zero.

Narbey: 30 points.
 Occam's Spork: 27 Points
Me: 14 Points.

Here's a couple of pictures of some of the aftermath.




Thoughts & Observations:
  • We actually put together a storyline for the game by accident.
  • Amazingly enough, none of the Terrain got hit.
  • With the table being small, there wasn't a lot of movement in this game.