Once again a group of us came together to play a game of MFZ: Rapid Attack at PAX Unplugged. This was the biggest game we've played, in terms of number of players, since I started organizing them for PAXU. My notes appear to be a bit haphazard so I apologize in advance.
Micah (4 Frames & 12 Systems) = (6 Points per Asset) * (5 assets) = 30 points.
Red Light Artillerist -- 2Ra+d8/1B/2W + SSR.
Blue Static Soldier -- 2Rd/1B/1Y/2W.
Yellow Static Soldier -- 2Rd/1B/1Y/2W.
Pink -- 2Rh/1B/1Gd8/1Y/2W + SSR (x2).
Red Light Artillerist -- 2Ra+d8/1B/2W + SSR.
Blue Static Soldier -- 2Rd/1B/1Y/2W.
Yellow Static Soldier -- 2Rd/1B/1Y/2W.
Pink -- 2Rh/1B/1Gd8/1Y/2W + SSR (x2).
Me (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (Goldfish School)
Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Blue Soldier -- 2Rd/1B/1G/1Y/2W.
Green Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Yellow Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Pete (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (Fuzzy Pink Bunny Slippers)
Green Recon by Fire -- 2Ra+d8/2Y/2W.
Green Recon by Fire -- 2Ra+d8/2Y/2W.
Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Blue Anvil -- 2Rd+d8/1B/1Y/2W + SSR.
Yellow Anvil -- 2Rd+d8/1B/1Y/2W + SSR.
Meara (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (Canis Pack)
Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Blue Brawler -- 2Rh+d8/2B/1Gd8/2W.
Yellow Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Green Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Green Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Joe (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.
Purple Recon by Fire -- 2Ra+d8/2Y/2W + SSR
Blue Swarmer -- 2Rh+d8/1B/1Y/2W + SSR.
Brown Heavy Assault-- 2Rd+d8/1B/1G/2W + SSR.
Pink Soldier -- 2Rd/1B/1G/1Y/2W.
Ed (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points.
Sniper (Yellow Anvil) -- 2Rd+d8/1B/1Y/2W + SSR.
Sniper (Yellow Anvil) -- 2Rd+d8/1B/1Y/2W + SSR.
Thumper (Blue Artillerist) -- 2Ra+d8/2B/2W.
Chopper (Green Swarmer) -- 2Rh+d8/1B/1Gd8/1Y/2W.
Scope (Red Squad Leader) -- 2Rd/1B/2Y/2W + SSR (x2).
Chopper (Green Swarmer) -- 2Rh+d8/1B/1Gd8/1Y/2W.
Scope (Red Squad Leader) -- 2Rd/1B/2Y/2W + SSR (x2).
Events of Round 2 (DDC @ 7): Micah's Pink frame hits Ed's Chopper for 3, destroying it. Meara's Red frame hits the lintel and post of the trilithon in front of Micah's Red frame for 2. Micah's Yellow frame hits my Red frame for 1 and my Red frame swims forward in response. Pete's Green frame hits my Red frame for 4. Meara's Blue frame hits Micah's Pink frame for 2 with a SSR then recaptures her Station. Meara's Green frame lopes forward and claws Micah's Pink frame for 1. Joe's Purple frame hits Micah's Pink frame for 1, destroying it, and the menhir it was hiding behind for 2. Joe's Pink frame hits my Green frame for 1 and my Green frame swims to my Station. Joe's Brown frame moves out from behind a trilithon and hits my Green frame for 1. Ed's Sniper hits my Blue frame for 3 and moves forward between two menhir. Pete's Red frame glides at an angle forward and hits Micah's Red frame for 4 with a SSR, destroying it. Pete's Blue frame glides forward to the small standing ring and hits Ed's Sniper for 2.
Events of Round 3 (DDC @ 3): My Blue frame swims forward and captures Micah's Station. Meara's Yellow frame lopes forward and captures Ed's Station. Meara's Red frame hits my Blue frame for 1, destroying it, and captures my Station. Joe's Pink frame hits Meara's Blue frame for 1, destroying it, then scuttles towards the large standing ring. My Yellow frame hits Micah's Yellow frame for 6, destroying it, then swims forward and captures Pete's Station that was under Micah's control. Pete's Yellow frame hits Ed's Scope for 2. Pete's Blue frame glides sideways and hits Ed's Scope for 1. The Doomsday Clock is ticked to 0.
Thoughts & Observations:
- This was a Battle.
- I thought we were going to have to roll off for everything but Micah came in light.
- So all we had to do was roll to determine primary attacker.
- Things got messy as everyone collapsed inward across Micah's perimeter.
- My dice mojo was horrible right up until that moment in the last turn.
- This game was pretty dynamic.
- There was also a lot of trash talk flying around.
- Despite having the smallest descriptive paragraph, the third round had the biggest point swings of the game.
- This was my 70th game.
- This game took roughly 3.5 hours from set-up to tear-down.
- Flickr page.
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