Our first game of 2022 was a battle between three players. We used the "Henge" setting because it hadn't seen use for almost a year.
Occam's Spork (5 Frames & 20 Systems) = (7 Points per Asset) * (7 assets) = 49 points.
Orange Fast Stalker -- 2Ra+d8/2G/2W.
Green Fast Stalker -- 2Ra+d8/2G/2W.
White Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Orange Fast Stalker -- 2Ra+d8/2G/2W.
Green Fast Stalker -- 2Ra+d8/2G/2W.
White Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Blue Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Tom (6 Frames & 24 Systems) = (3 Points per Asset) * (8 assets) = 24 points.
Yellow Hammer -- 2Rd/2B/1Y/2W.
Yellow Hammer -- 2Rd/2B/1Y/2W.
Orange Hammer -- 2Rd/2B/1Y/2W.
Blue Recon by Fire -- 2Ra+d8/2Y/2W.
White Armored Swarmer -- 2Rh/2B/1Gd8/1Y/2W + SSR.
Red Armored Swarmer -- 2Rh/2B/1Gd8/1Y/2W + SSR.
Grey Armored Swarmer -- 2Rh/2B/1Gd8/1Y/2W + SSR.
Me (6 Frames & 24 Systems) = (3 Points per Asset) * (8 assets) = 24 points (Chunkies)
Tan Recon by Fire -- 2Ra+d8/2Y/2W.
Tan Recon by Fire -- 2Ra+d8/2Y/2W.
Brown Brawler -- 2Rh+d8/2B/1Gd8/2W.
Purple Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Red Soldier -- 2Rd/1B/1G/1Y/2W.
Yellow Soldier -- 2Rd/1B/1G/1Y/2W +SSR.
Blue Soldier -- 2Rd/1B/1G/1Y/2W +SSR.
This is what the table looked like at the start of the game.
Events of Turn 2 (DDC @ 8): Occam's Spork's White Frame hops forwards and captures Tom's Station. Tom's Blue frame shells my Blue Frame for 3, inflicting terminal damage. Occam's Spork's Red frame rips into Tom's Red frame for 4, destroying it. Tom's Orange frame hits Occam's Spork's Orange frame 3 then moves deeper into the battlefield towards a trilithon. Tom's Yellow frame hits Occam's Spork's White frame for 3, destroying it, then moves towards Tom's Stations. Tom's White frame moves back towards his Stations and buzzsaws Occam's Spork's Orange frame for 1. My Tan frame hits Occam's Spork's Blue frame for 1, Station Dance. My Yellow frame moves forward to maintain control of Occam's Spork's Station and hits Occam's Spork's Blue frame for 2. My Purple frame runs over and captures Occam's Spork's second Station. My Red frame moves towards the small standing ring and hits Tom's Yellow frame for 1.
Events of Turn 3 (DDC @ 5): Occam's Spork's Green frame shells Tom's Blue frame for 2, Station Dance. My Purple frame moves to the other side of Occam's Spork's Station and destroys the megalith in front of Tom's White frame with 1 damage, also hitting the Frame for 1. Tom's White frame buzzsaws Occam's Spork's Red frame for 1. Occam's Spork's Red frame retaliates, hitting Tom's White frame for 1, Station Dance. Occam's Spork's Red frame captures Tom's Station. My Red frame moves to the other side of the small standing ring and hits Tom's Yellow frame for 2. Tom's Orange frame moves to the destroyed menhir and hits Occam's Spork's Red frame for 2. My Yellow frame moves to the medium standing ring and hits Occam's Spork's Blue frame for 1.
Events of Turn 4 (DDC @ 2): My Tan frame shells Tom's Grey frame for 2, in an attempt to hit Occam's Spork's Orange frame. My Red frame hits Tom's Grey frame for 1, destroying it, in an attempt to hit Occam's Spork's Orange frame. My Purple frame hits Occam's Spork's Green frame for 2 and the menhir in front of it for 1. Tom's Blue frame shells my Red frame for 2. Tom's White frame buzzsaws Occam's Spork's Orange frame for 5, destroying it, and recapturing one of his Stations in the process. Tom's Orange hits Occam's Spork's Red frame for 1, and destroys the menhir in front of it with 1 damage. Tom's Yellow frame hits Occam's Spork's Red frame for 1. The Doomsday Clock is ticked to zero.
Here are several during and aftermath pictures.
Turn 1.4 |
Turn 4.10 |
Thoughts & Observations:
- Primary Attacker was decided by a die roll.
- There was lots of color pairing attacks during this game.
- Everyone managed to fire off all of their SSRs during the first turn.
- Somewhere in that first turn my notes about who did what got a little screwy.
- Each player had one Frame destroyed during Turn 2.
- There were so many wasted "4"s in damage rolls.
- We played this game in 3 hours and 15 minutes. That's from set-up to teardown.
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