Wednesday, September 23, 2020

War College: Walking Target

Since Blogger is kind of broken at the moment when it comes to pictures, I'm going to take a moment to talk about some things that don't get discussed as much.  We spend a lot of time talking about how people actually build Frames -- way too much, sometimes* -- and what loadouts they should have but, we don't spend much time talking about how to play the actual game.

Something that was mentioned on the Discord server the other day was the idea of a "Walking Target" or  "Honey Trap", a  Frame that draws a heavy response from your opponent(s).  It does this because it looks big or vicious, or because it has a loadout that is perceived as dangerous (Double Direct/Double Artillery).

How you place this Frame on the battlefield during the Set Up phase is important.

If you're playing Defender, placing it on one side of your perimeter to draw your opponent(s) attention so you can move in the other direction is key.  Otherwise you're going to get boxed in and have nowhere to move.  Drawing your opponent(s) attention to one side of the battlefield and not the other is like the misdirection techniques of a good magician.

If you are playing Primary Attacker, having it away from your forces to draw attention and make an opening so you can drive towards the Defender's Stations is paramount.  Once again, misdirection is the key.

If you are playing Attacker, I wouldn't field a unit like this.  Being sandwiched between the Defender and Primary Attacker you don't want attention from either player.  You want both of them to look past you and at the other.  Fielding something that draws attention is contraindicated.














* I'm constantly guilty of this myself, so I'm not throwing stones at anyone here.

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