Wednesday, June 15, 2016

Battle Report: Another Battle for June

Only three of us got together to game this time.  We were at the Whiz in Westborogh, MA again on June 12th.  I managed to keep pretty decent notes this time around, but I still missed a few things.

The point totals for the beginning of the game were as follows:
A Team (4 frames & 15 systems) = (7 Points per Asset) * (6 assets) = 42 points. (Cyclops)
   Purple Recon by Fire -- 2Ra+d8/2Y/2W+SSR.
   Orange Soldier -- 2Rd/1B/1G/1Y/2W+SSR.
   Yellow Soldier -- 2Rd/1B/1G/1Y2W+SSR.
   Lime Medium Brawler -- 2Rh+d8/1B/1Gd8/2W.

Occam's Spork (4 frames & 16 systems) = (6 points per asset) * (6 assets) = 36 points.
   Recon by Fire -- 2Ra+d8/2Y/2W.
   Brawler -- 2Rh+d8/2B/1Gd8/2W.
   Melee Sprinter -- 2Rh+d8/2G+d8/2W+SSR.
   Shoot & Scoot -- 2Rd+d8/2G/2W+SSR.

Me (5 frames & 20 systems) = (3 Points per Asset) * (7 assets) = 21 points. (T.U.R.D. Bots, White Squad)
   Brown Brawler -- 2Rh+d8/2B/2W+SSR.
   Blue Tank -- 2Rd+d8/2B/2W+SSR.
   Red Artillerist -- 2Ra+d8/2B/2W+SSR.
   Purple Watchtower -- 2B/1Gd8/2Y/2W.
   Pink Shoot & Scoot -- 2Rd+d8/2G/2W.

Here are the pictures from the start of the game.





Events of Turn 1 (DDC@11): Since I was forced to act first by virtue of being last, I made a push for A Team's unguarded Station.  My Red frame hit A Team's Yellow frame for 3 damage.  Her Lime frame hits my Brown frame for 1.  Occam's Spork's Shoot & Scoot frame hits my Blue frame for 1, his Recon by Fire frame hits it for 3.

End of Turn 1 pictures.

A Team: 42 points.
Occam's Spork: 36 points.
Me: 21 points.


Events of Turn 2 (DDC@9): A Team's Yellow frame hits my Brown frame for 1.  In retaliation my Red frame kills her Yellow frame and I seize her unguarded Station.  Occam's Spork's Shoot & Scoot frame kills my Blue frame.

End of Turn 2 pictures.

Occam's Spork: 36 points.
A Team: 28 points.
Me: 21 points.


Events of Turn 3 (DDC@7): Occam's Spork's Melee Sprinter frame hits A Team's Purple frame for 1.  He also seizes her other Station.  In my push to grab Stations I left one of mine unguarded.  A Team seizes it.


End of Turn 3 pictures.

Occam's Spork: 42 points.
A Team: 28 points.
Me: 18 points.




Events of Turn 4 (DDC@4): My Red frame hits A Team's Lime frame for 1.  A Team's Purple Frame takes 5 damage and is destroyed by Occam's Spork's Melee Sprinter frame.  A Team's Orange frame hits Occam's Spork's Shoot & Scoot frame for 1.

End of Turn 4 pictures.

Occam's Spork: 42 points.
A Team: 21 points.
Me: 18 points.



Events of Turn 5 (DDC@1): Occam's Spork's Melee Sprinter moves off A Team's Station to engage my Pink frame.  It does no damage and I leap over it to seize the now unguarded Station.  Occam's Spork's Shoot & Scoot frame destroys my Purple frame allowing him to take my Station.  He then moves it out to engage A Team's Orange frame which then leapfrogs over the Shoot & Scoot frame, shoots it for 3 damage, and seizes the Station.  My Brown frame hits A Team's Lime frame for 1 in a last ditch attempt to lower her score.  The Doomsday Clock ticks down to zero.

End of Turn 5 pictures.

Occam's Spork: 36 points.
A Team: 28 points.
Me: 15 points.





Thought & Observations:

  • We had a new Archetype debut in this game, the Melee Sprinter.
  • I took a few aftermath pictures but they were crappy so I deleted them.
  • I didn't play as well as I could have.  I split my attention on two fronts and that hampered me.
  • We actually managed to do damage to the "Evil Stargate"!

2 comments:

  1. RE: "Since I was forced to act first by virtue of being last..."

    Unless I'm misreading how Tactical Order works (and it wouldn't be the first time), I'm assuming this is because your opponents "passed" one the first turn, forcing you to "act first".

    Is this common, in your experience?

    Because in our games so far, the defender has used the opportunity of first turn to ping the Point Attacker's "openly placed" Frame, in each game.

    Is there an advantage, for the Defender to "pass"?

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  2. Edward, yes, they both passed on that first turn. It's somewhat common and a habit I've gotten into that I should probably break. If you don't have a plan for what you are going to do on the first turn and there are enough players at the table to act as a buffer, the Defender can get away with letting other people go first and seeing which way the action at the table is going to break before trying to act.

    It's also an attempt at going last so you don't have to worry about your own Defense rolls and being able to pick and choose between opponent's low Defense rolls and high Spots that may be in play.

    ReplyDelete