Tom (4 Frames & 15 Systems) = (7 Points per Asset) * (5 assets) = 35 points.
Brown Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
White Light RbF -- 2Ra/2Y/2W + SSR.
Green Light RbF -- 2Ra/2Y/2W + SSR.
Orange Light RbF -- 2Ra/2Y/2W.
Stevenik (4 Frames & 16 Systems) = (6 Points per Asset) * (5 assets) = 30 points.
Blue Tank -- 2Rd+d8/2B/2W.
Gold Commando -- 2Rh/1B/2Y/2W + SSR.
Orange Artillerist -- 2Ra+d8/2B/2W + SSR.
Green Tank -- 2Rd+d8/2B/2W + SSR.
Green Brawler-- 2Rh+d8/1B/1Gd8/2W.
Orange Soldier-- 2Rd/1B/1G/1Y/2W + SSR.
Yellow Soldier-- 2Rd/1B/1G/1Y/2W + SSR.
Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
White Soldier-- 2Rd/1B/1G/1Y/2W.
Chuck (5 Frames & 19 Systems) = (4 Points per Asset) * (6 assets) = 24 points.
Red Recon by Fire -- 2Ra+d8/2Y/2W.
Purple Recon by Fire -- 2Ra+d8/2Y/2W.
White Bodyguard -- 2Rh/2Rd/2B/2W + SSR.
Beige -- 2Rd+d8/1G/2W + SSR.
Yellow Bodyguard -- 2Rh/2Rd/2B/2W + SSR.
White Bodyguard -- 2Rh/2Rd/2B/2W + SSR.
Beige -- 2Rd+d8/1G/2W + SSR.
Yellow Bodyguard -- 2Rh/2Rd/2B/2W + SSR.
Occam's Spork (5 Frames & 20 Systems) = (3 Points per Asset) * (6 assets) = 18 points.
Grey Recon by Fire -- 2Ra+d8/2Y/2W.
Orange Charger -- 2Rd/2Rh/1B/1G/2W.
Green Charger -- 2Rd/2Rh/1B/1G/2W + SSR.
Blue Charger -- 2Rd/2Rh/1B/1G/2W + SSR.
Yellow Charger -- 2Rd/2Rh/1B/1G/2W + SSR.
This is what the table looked like at the start of the game.
Events of Turn 1 (DDC @ 11): Tom's Green frame hits my Orange frame for 2. My Orange frame moves towards the fence while shooting Chuck's White frame for 1. Stevenik's Orange frame hits Chuck's White frame for 1. Tom's Orange frame shoots at my Yellow frame and destroys the Cover it was hiding behind. My Yellow frame hits Occam's Spork's Blue frame for 4. My Green frame captures Tom's Station. Stevenik's Blue frame hits Occam's Spork's Orange frame for 1 while trying to hit Occam's Spork's Yellow frame. Occam's Spork's Yellow frame hits Stevenik's Blue frame for 3. Occam's Spork's Orange frame hits Stevenik's Blue frame for 1. My White frame tries to attack Stevenik's Blue frame and hits the Cover it was behind. Occam's Spork's Grey frame hits Stevenik's Blue frame for 4, destroying it. Stevenik's Green frame captures my Station. Chuck's Purple frame hits my Red frame for 1. Chuck's Beige frame hits my Orange frame for 5, destroying it. Chuck's Yellow frame hits Stevenik's Green frame for 3. Tom's Brown frame hits my Green frame for 3 with its SSR.
Me: 20 points.
Occam's Spork: 18 points.
Occam's Spork: 18 points.
Events of Turn 2 (DDC @ 5): Occam's Spork seizes Tom's Station away from me. Occam's Spork's Yellow frame hits Stevenik's Green for 2. My Yellow frame hits Occam's Spork's Blue frame for 5, destroying it. I recapture the Station it was guarding. My White frame hits Occam's Spork's Grey frame for 1 and it does the Station Dance. Chuck's Purple frame targets Tom's Brown frame but hits Cover instead. Tom's Green frame hits Chuck's Purple frame for 2. Tom's Orange frame hits the Cover in front of Chuck's Red frame for 1 and the Frame itself for 2. Chuck's Yellow frame hits Stevenik's Green frame for 1.
Events of Turn 3 (DDC @ 2): Tom's White frame hits Chuck's Red frame for 2. Stevenik's Green frame hits Chuck's Yellow frame for 2. Chuck's Purple frame hits Stevenik's Green frame for 2, destroying it. He then seizes the Station it was guarding. Tom's Green frame hits Chuck's Red frame for 2, destroying it. My Red frame destroys Chuck's Purple frame and seizes the Station it was guarding. My Green frame seizes Occam's Spork's Station that had been left open by the Station Dance from the last turn. My White frame seizes Stevenik's Station that had been abandoned by Occam's Spork. Chuck's Beige frame moves towards my Red frame trying to attack it but does no damage. Occam's Spork's Orange frame hits my Red frame for 4. Occam's Spork's Green frame destroys my Red frame and the Station it was guarding falls under Chuck's control. The Doomsday Clock is ticked to zero.
Thoughts & Observations:- This was the debut of this table-setting. It still requires a little work before I'll be happy with it.
- It took us two hours to play the first turn. We did have dinner during that time though.
- We hammered the clock at the end of the first turn because of that.
- We set up for a battle and it turned out to be just that.
- We had 23 Frames on the table at the start of the game.
- There was some interesting discussion about whom you're supposed to attack in a game.
- I coined the phrase, "Always punch up."
- I know Tom's frames took a little damage but I have no record of it happening.
- I stated the large frame pieces only took one Hit before being destroyed.
- I did some math after the game was over and figured that it should have been four Hits.
You have the wrong frames and PPA for me in the intro. White/Green should be the same loadout as Orange.
ReplyDeleteFixed.
DeleteWow, love the terrain!
ReplyDeleteThanks!
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