PJ_Nichts (4 Frames & 14 Systems) = (5 Points per Asset) * (5 assets) = 25 points. (mechs)
Yellow Armored Fast Spotter -- 1B/1G+d8/2Y/2W + SSR (x3).
Magenta Spotter -- 2Y/1Gd8/2W.
Purple Recon by Fire -- 2Ra+d8/2Y/2W.
Light Blue Soldier -- 2Rd/1B/1G/1Y/2W.
Magenta Spotter -- 2Y/1Gd8/2W.
Purple Recon by Fire -- 2Ra+d8/2Y/2W.
Light Blue Soldier -- 2Rd/1B/1G/1Y/2W.
Me (4 Frames & 15 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (Hogsheads)
Blue Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Yellow Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Green Brawler -- 2Rh+d8/1B/1Gd8/2W.
Chuck (4 Frames & 16 Systems) = (3 Points per Asset) * (5 assets) = 15 points.
Red Swarmer -- 2Rh+d8/1B/1Y/1Gd8/2W + SSR.
Purple Recon by Fire -- 2Ra+d8/2Y/2W.
Orange Watchtower -- 2B/2Y/1Gd8/2W + SSR (x2).
Yellow Shoot & Scoot -- 2Rd+d8/2G/2W.
Pete (4 Frames & 16 Systems) = (3 Points per Asset) * (5 assets) = 15 points. (Landsharks)
Red Swarmer -- 2Rh+d8/1B/1Y/1Gd8/2W + SSR.
Purple Recon by Fire -- 2Ra+d8/2Y/2W.
Orange Watchtower -- 2B/2Y/1Gd8/2W + SSR (x2).
Yellow Shoot & Scoot -- 2Rd+d8/2G/2W.
Pete (4 Frames & 16 Systems) = (3 Points per Asset) * (5 assets) = 15 points. (Landsharks)
Red -- 2Rd+d8/1G/1Y/2W + SSR.
Yellow -- 2Ra+d8/1G/1Y/2W.
Blue Soldier -- 2Rd//1B/1G/1Y/2W + SSR.
Orange Fast Swarmer -- 2Rh+d8/1G+d8/1Y/2W + SSR.
Yellow -- 2Ra+d8/1G/1Y/2W.
Blue Soldier -- 2Rd//1B/1G/1Y/2W + SSR.
Orange Fast Swarmer -- 2Rh+d8/1G+d8/1Y/2W + SSR.
Occam's Spork (4 Frames & 16 Systems) = (3 Points per Asset) * (5 assets) = 15 points.
Grey Spotting Bodyguard -- 2Rd/2Rh/1B/1Y/2W +SSR.
Green Spotting Bodyguard -- 2Rd/2Rh/1B/1Y/2W +SSR.
Grey Spotting Bodyguard -- 2Rd/2Rh/1B/1Y/2W +SSR.
Green Spotting Bodyguard -- 2Rd/2Rh/1B/1Y/2W +SSR.
Blue Spotting Bodyguard -- 2Rd/2Rh/1B/1Y/2W +SSR.
Orange Recon by Fire -- 2Ra+d8/2Y/2W.
Yellow Recon by Fire-- 2Ra+d8/2Y/2W.
Red Soldier -- 2Rd+d8/1B/1G/1Y/2W + SSR.
Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
White Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Me: 20 points.
Chuck: 15 points.
Pete: 15 points.
Occam's Spork: 15 points.
Narbey: 15 points.
Events of Turn 2 (DDC @ 5): Occam's Spork's Grey frame captures Chuck's Station and hits Chuck's Orange frame for 1. Chuck's Purple frame hits my Orange frame for 4, destroying it. Occam's Spork's Orange frame hits the bridge base for 2 and my Green frame for 1. My Green frame hits PJ_Nichts Yellow frame for 1 and it does the Station Dance. PJ_Nichts' Yellow frame returns fire on my Green frame with a SSR for 1. My Yellow frame moves up the battlefield and hits Occam's Spork's Orange frame for 2 and it does the Station Dance. PJ_Nichts' Purple frame hits my Green frame for 2 and it does the Station Dance. Occam's Spork's Blue frame moves over the remains of the bridge base and captures my Station. Chuck's Red frame smashes Occam's Spork's Blue frame for 5 and it does the Station Dance. Narbey's Yellow frame hits Occam's Spork's Green frame for 2. Narbey's White frame hits Occam's Spork's Green frame for 1, and it does the Station Dance. Narbey's Orange frame captures Pete's Station. Pete's Yellow frame hits Narbey's Yellow frame for 1 then moves down off the plateau and and captures Occam's Spork's Station. Pete's Orange frame moves towards the corner of the battlefield and burns Narbey's Yellow frame for 3, destroying it, and captures Narbey's Station. Pete's Red frame hammers Narbey's Orange frame for 3, destroying it, and captures his Station back.
Events of Turn 3 (DDC @ 2): PJ_Nichts' Yellow frame runs over and captures my Station that was under Occam's Spork's control. My Green frame moves beside my Station. Occam's Spork's Blue frame hammers my Green frame for 3, destroying it. PJ_Nichts' Light Blue frame blasts Occam's Spork's Blue frame for 7, destroying it. PJ_Nichts' Purple frame hits Pete's Yellow frame for 1. Occam's Spork's Grey frame hits Pete's Yellow frame for 2. Pete's Orange frame moves away from Narbey's Station and hits Occam's Spork's Orange frame for 1 with a SSR. Pete's Red frame hovers on top of some trees to capture PJ Nichts' Station that was under Occam's Spork's control and then hits PJ Nichts' Yellow frame for 2. Chuck's Red frame hammers PJ Nichts' Yellow frame for 3, and captures my Station that was under PJ Nicht's control. Chuck's Yellow frame hits PJ Nichts' Yellow frame for 1, Station Dance. Narbey's White frame smacks Occam's Spork's Grey frame for 4. Narbey's Red frame moves towards the center of the battlefield and hammers PJ Nichts' Yellow frame for 3, destroying it. The Doomsday Clock is ticked to zero.
- A die roll decided the Primary Attacker position.
- There was a lot of smack talk during this game.
- The best line of the night went to Chuck with, "He's slightly neutered." Which was in reference to Narbey's Orange frame after Pete's Orange frame dealt five damage to it.
- We started kinda late so, per our usual modus operandi, we hammered the clock at the end of the first round.
- I ended up modifying the Hogsheads after the game because the foot design I initially used was unstable.
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