Friday, May 12, 2023

Terrain Workshop: Trees 3 Revisit

After the "Road to Nowhere" game I got a chance to experience my tree designs in action.  With some of the tree designs meant to be bigger, old growth trees, them having the same amount of Hits as other -- smaller -- tree designs doesn't make much sense.  So I took a couple of days afterwards to try and figure out a way to improve them.


I made a different set of changes to this tree design, hence the separate
post.  Well, kind of.  The changes are more apparent in the taller


I added four 1x2 Plates in Reddish-Brown, attaching them to the side
arches.  I also added two 1x4 Plates in Dark Tan to the top, under
the Double Curved Slopes 4x1x2/3.  This is a total of six new pieces 
which adds 1 Hit, making the new total 3 Hits.  In 6P scale this tree
is still 15' thick and 18' tall.  The leaves cover roughly 40' edge to edge.


The taller version is where I deviate from the original version.  We start with
four Quarter Cylinder 3x3x5 w/2 Arch Tops, linking them with four 1x2 Plates
on the arches.  Then we stack the updated version of the tree on top of that.
We then add in four Plant Leaves 6x5 on the upper set of arches. This is a total
of twelve new pieces, adding 2 Hits, changing the total to 5 Hits.  In 6P scale
this tree is 15' thick and 34' tall.  The leaves cover roughly 50' edge to edge.

Here's a size comparison photo to show the height change in Tree 3.2.
If the Half Round Plate 3x6 w/1x2 Cutout in Reddish-Brown ever
becomes available in more than one set I'll probably revisit this again.


I hope people like these modifications and it helps
with creating your own terrain.  Flickr Page.

1 comment:

  1. I just want to say thank you for your recent emphasis on terrain (including in your demo kit post). Terrain has always been an afterthought for me and this reminds me that this game deserves more than just making a few half-sized buildings for rooftop racing with my kids.

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