Battle Cruiser: Two Assault attachments, two Defensive attachments, built on a Cruiser hull. (2Ras+d8/2B/2W)
Loadout (4 systems): 2A2D2W
Role: The heavy hitter, meant to absorb damage and dish it out.
Loadout (4 systems): 2A2D2W
Role: The heavy hitter, meant to absorb damage and dish it out.
Blockade Runner: One Assault attachment, two Defensive attachments, built on a Frigate hull. (2Ras/2B/2W)
Loadout (3 systems): 1A2D2W
Role: Using the enhanced agility and speed of the Frigate hull, this ship is meant to cut through enemy lines and survive. It also has a decent punch to help damage any enemy ships it might encounter.
Carrier: Two Catapult attachments, one Point Defense attachment, one Defensive attachment, built on a Cruiser hull. (1Rpd/2K/1B/2W)
Loadout (2 systems): 1PD2K1D2W
Role: Frame Squad delivery system.
Loadout (3 systems): 1A2D2W
Role: Using the enhanced agility and speed of the Frigate hull, this ship is meant to cut through enemy lines and survive. It also has a decent punch to help damage any enemy ships it might encounter.
Loadout (2 systems): 1PD2K1D2W
Role: Frame Squad delivery system.
Armored Carrier: Two Catapult attachments, two Defensive attachments, built on a Cruiser hull. (2K/2B/2W)
Loadout (2 systems): 2K2D2W
Role: More armor than a normal Carrier but less in the way of active defenses. It may need an Escort or a Frame Squad perched on it to act as that defense.
Role: When you don't want to pay for a full size Carrier but still need a Frame Squad delivery system.
Loadout (2 systems): 2K2D2W
Role: More armor than a normal Carrier but less in the way of active defenses. It may need an Escort or a Frame Squad perched on it to act as that defense.
Light Carrier: One Catapult attachment, one Point Defense attachment, one Defensive attachment, built on a Frigate hull. (1Rpd/1K/1B/2W)
Loadout (2 systems): 1PD1K1D2WRole: When you don't want to pay for a full size Carrier but still need a Frame Squad delivery system.
Pocket Carrier: Two Catapult attachments, one Point Defense attachment, built on a Frigate hull. (2Rpd/2K/2W)
Loadout (1 system): 1PD2K2W
Role: Another Frame Squad delivery system. A little less durable than a full size Carrier.
Role: Another Frame Squad delivery system. A little less durable than a full size Carrier.
Escort: One Point Defense attachment, two Defensive attachments, built on a Frigate hull. (2Rpd/2B/2W)
Loadout (3 systems): 1P2D2W
Role: Provides cover for a larger ship and helps scrape off problematic Frame Squads using a Point Defense weapon.
Loadout (3 systems): 1P2D2W
Role: Provides cover for a larger ship and helps scrape off problematic Frame Squads using a Point Defense weapon.
Hunter Seeker: One Support attachment, two Spotting attachments, built on a Frigate hull. (2Rs/2Y/2W)
Loadout (3 systems): 1Su2D2W
Role: A lighter version of the "Recon by Fire" archetype from Rapid Attack for Intercept Orbit.
Loadout (3 systems): 1Su2D2W
Role: A lighter version of the "Recon by Fire" archetype from Rapid Attack for Intercept Orbit.
Heavy Hunter Seeker: Two Support attachments, two Spotting attachments, built on a Cruiser hull. (2Rs/2Y/2W)
Loadout (3 systems): 1Su2D2W
Role: A version of the "Recon by Fire" archetype from Rapid Attack for Intercept Orbit.
Loadout (3 systems): 1Su2D2W
Role: A version of the "Recon by Fire" archetype from Rapid Attack for Intercept Orbit.
Reconnaissance Vessel: One Defensive attachment, two Spotting attachments, built on a Frigate hull. (1B/2Y/2W)
Loadout (3 systems): 1D2S2W
Role: Designed to target threats in enemy fleets. Built on a Frigate hull for extra speed and maneuverability to dodge enemy encounters.
Loadout (3 systems): 1D2S2W
Role: Designed to target threats in enemy fleets. Built on a Frigate hull for extra speed and maneuverability to dodge enemy encounters.
Hopefully these designations make sense and work for everyone. Maybe I'll be able to do more IO themed War College posts in the future.
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