Me (4 Frames & 16 Systems) = (7 Points per Asset) * (6 assets) = 42 points. (Aurelii)
Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Blue Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Yellow Soldier -- 2Rd/1B/1G/1Y/2W.
Orange Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Yellow Soldier -- 2Rd/1B/1G/1Y/2W.
Occam's Spork (5 Frames & 20 Systems) = (5 Points per Asset) * (7 assets) = 35 points.
Orange Bodyguard -- 2Rd/2Rh/2B/2W + SSR.Green Heavy Assault -- 2Rd+d8/1B/1G/2W.
Blue Heavy Assault -- 2Rd+d8/1B/1G/2W.
Grey Shoot & Scoot -- 2Rd+d8/2G/2W + SSR(x2).
Neon Recon by Fire -- 2Ra+d8/2Y/2W.
Chuck (5 Frames & 20 Systems) = (5 Points per Asset) * (7 assets) = 35 points. (Pre-Alphas)
1st Dude -- 2Ra/B/1Y/2W.
2nd Dude (soldier) -- 2Rd/1B/1G/1Y/2W + SSR.
3rd Dude (soldier) -- 2Rd/1B/1G/1Y/2W + SSR.
4th Dude (soldier) -- 2Rd/1B/1G/1Y/2W + SSR.
5th Dude aka MMA -- 2Rh+d8/2Ra/1G/2W.
3rd Dude (soldier) -- 2Rd/1B/1G/1Y/2W + SSR.
4th Dude (soldier) -- 2Rd/1B/1G/1Y/2W + SSR.
5th Dude aka MMA -- 2Rh+d8/2Ra/1G/2W.
Tom (6 Frames & 24 Systems) = (3 Points per Asset) * (7 assets) = 21 points.
White Armored Swarmer -- 2Rh/2B/1Y/2W.
Yellow Armored Swarmer -- 2Rh/2B/1Y/2W.
Blue Armored Swarmer -- 2Rh/2B/1Y/2W.
Green Armored Swarmer -- 2Rh/2B/1Y/2W.
Grey Tank -- 2Rd+d8/2B/2W.
Colorless Recon by Fire -- 2Ra+d8/2Y/2W.
Colorless Recon by Fire -- 2Ra+d8/2Y/2W.
Events of Turn 1 (DDC@11): I seize one of Tom's and one of Chuck's Stations before the game even starts. Initiative passes to Tom who's Blue frame hits Chuck's 2nd Dude for 2. 2nd Dude tries to attack my Blue frame and fails, my Blue frame hits back for 1. Chuck's 5th Dude hits Tom's White frame for 2 and he does the Station Dance. Chuck's 1st Dude hits my Blue frame for 1. My Yellow frame hits Chuck's 3rd Dude for 2. Tom's Uncolored frame hits my Red frame for 1 and it Station Dances. My Orange frame hits Occam Spork's Grey frame for 1. Occam Spork's Orange frame hits my Blue frame for 2 and it Station dances. Tom captures his Station back. Occam Spork's Green frame hits my Orange for 3. Tom's Yellow frame charges in and saws my Yellow frame for 2.
Occam's Spork: 35 points.
Chuck: 30 points.
Tom: 24 points.
Events of Turn 3 (DDC@5): Occam's Spork's Grey frame destroys my Orange frame with a 3 point hit, then seizes my Station. Occam's Spork's Blue frame hits my Blue frame for 1 and I make a jump towards his Station but fall short. Chuck's MMA frame hits Occam's Spork's Orange frame for 2. My Red frame starts moving towards Occam's Spork's Neon frame and hits it for 1 with a SSR, Station Dance. Tom seizes his Station back. Tom's Yellow frame destroys Occam's Spork's Grey frame with 5 damage and seizes the Station it was guarding. Occam's Spork's Green frame hits Chuck's Fourth Dude for 1. Tom's Grey frame hits Occam's Spork's Blue frame for 3.
Events of Turn 4 (DDC@2): Occam's Spork's Green frame destroys my Blue frame with 1 damage. Occam's Spork's Blue frame hits Chuck's Fourth Dude for 1. Chuck's First Dude hits Tom's Green frame for 1. In retaliation, Tom's Green frame hits Chuck's Fourth Dude for 1. Occam's Spork's Orange frame hits Chuck's MMA frame for 4. My Red frame keeps moving forward and hits Occam's Spork's Neon frame for 1. Tom's White frame destroys Chuck's Second Dude with a 3 point hit, then seizes the Station it was guarding. Tom's Grey frame destroys Occam's Spork's Blue frame with 3 damage. Tom's Blue frame destroys Chuck's Fourth Dude with a heavy 6 point hit. The Doomsday Clock it ticked to zero.
Thoughts & Observations:
- This was Chuck's first game. We really threw him in the deep end.
- The final round saw several lead swaps.
- In fact, this was a competitive game from beginning to end.
- All of Chuck's Frames were made from Architek sets.
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