Monday, March 15, 2021

Build Journal/Terrain Workshop: Trees

There was a fairly long discussion of terrain and Cover the other week on the Discord channel.  One of the issues raised was how to make trees that looked good but weren't a million Hits due to having many parts.

There are multiple ways to do this.  Alien Trees.  Spike Tree.  More Alien Trees.  But the request was for good old Terran trees, so let's try to build some.

This idea came to me while I was driving home from work the other day and I think it works nicely.




It all starts with a trunk composed of 1x1x6 Solid Pillar Support.   An Inkwell
sits on top of this and an Axle Connector Hub w/4 Bars & Pinhole connects to
that providing a base for four Small Palm Leaves.  You could sub in a Round
 Plate w/Pinhole & 4 Arms Up for the Axle Connector Hub but I think the Hub
allows more pose-ability for the leaves.  I also believe that the Axle Connector Hub w/4 Bars will work but have different issues in the long run.


So the main "problem" that I see with this is that it doesn't get cleanly destroyed when
damaged.  The top gets taken apart with the first Hit leaving -- pardon the pun -- the
trunk behind.  I think the simple solution would be to add some 1x1 Round Plates under the Inkwell and maybe add a 1x1 Brick at the base.  A pretty way to add five pieces
would be to add a Travis Brick to the base with four Round Plates w/3 Leaves on it.



You could also add parts to the top.  Starting with a Half Pin, add three 1x1 Round
Plates topped by a 1x1 Cone.  That adds five pieces bringing the total to 2 Hits.

Any way you choose to make that change, if at all, is up to you.






Here's a size comparison, with my usual two models, to give you an idea of how big these are.


I hope this helps people with future tree designs for MFZ: Rapid Attack.

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