Marin (4 Frames & 12 Systems) = (6 Points per Asset) * (5 assets) = 30 points.
Red Static Soldier-- 2Rh/1B/1Y/2W + SSR(x3).
Red Static Soldier-- 2Rh/1B/1Y/2W + SSR(x3).
Blue Medium Tank -- 2Rd+d8/1B/2W.
Green Medium Artillerist -- 2Ra+d8/1B/2W.
Purple Light Soldier -- 2Rd/1G/1Y/2W.
Purple Light Soldier -- 2Rd/1G/1Y/2W.
Me (4 Frames & 14 Systems) = (5 Points per Asset) * (5 assets) = 25 points. (Hellstrom Squad)
Yellow Soldier -- 2Rd/1B/1G/1Y/2W
Blue Soldier -- 2Rd/1B/1G/1Y/2W
Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Red Soldier -- 2Rd/1B/1G/1Y/2W + SSR.
Green Spotter -- 1Gd8/2Y/2W + SSR (x2).
Meara (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (Slytherin Scramblers)
Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Grey Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Blue Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
White Brawler -- 2Rh+d8/2B/1Gd8/2W.
Red Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Grey Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Blue Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
White Brawler -- 2Rh+d8/2B/1Gd8/2W.
Tom (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (Construction Crew)
Red Hammer -- 2Rd/2B/1Y/2W + SSR.
Purple Hammer -- 2Rd/2B/1Y/2W.
Yellow Armored Swarmer -- 2Rh/2B/1Y/2W + SSR.
Yellow Armored Swarmer -- 2Rh/2B/1Y/2W + SSR.
White Armored Swarmer -- 2Rh/2B/1Y/2W + SSR.
PJ_Nichts (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (mecha)
Blue Soldier -- 2Rd/1B/1G/1Y/2W.
Pink Warrior -- 2Rh/1B/1G/1Y/2W.
Yellow Armored Fast Spotter -- 1B/1G+d8/2Y/2W + SSR (x3).
Purple Heavy Assault -- 2Rd+d8/1B/1G/2W.
Blue Soldier -- 2Rd/1B/1G/1Y/2W.
Pink Warrior -- 2Rh/1B/1G/1Y/2W.
Yellow Armored Fast Spotter -- 1B/1G+d8/2Y/2W + SSR (x3).
Purple Heavy Assault -- 2Rd+d8/1B/1G/2W.
Events of Turn 3 (DDC @ 5): Tom's White Frame saws PJ Nicht's Pink frame for 1. PJ Nicht's Yellow frame hits Tom's Yellow frame for 2, destroying it. Tom's Red frame trundles forward a couple of steps and hits PJ Nicht's Pink frame for 2. Marin's Red frame sprints across the antenna farm and slashes Tom's White frame for 1. PJ Nicht's Blue frame hits my Yellow frame for 2, destroying it.
Events of Turn 4 (DDC @ 1): Marin's Blue frame moves towards Tom's Station and hits the framework in front of PJ Nicht's Pink frame for 3. Marin's Red frame steps towards the fence and cuts Meara's Red frame for 2. Meara's Red frame skuttles into the scrum around Tom's Station and cuts deeply into Tom's White frame for 3. PJ Nicht's Purple frame leaps up to the platform, captures the Station my Red frame abandoned, and hits Meara's Red frame for 1. The Doomsday Clock is ticked to zero.
Me: 10 points.
Here are several aftermath pictures.
Thoughts & Observations:
- This is our first game in fifteen months.
- This is the first time we used this table-setting.
- Point Attacker was decided by die roll.
- This was a Skirmish.
- I'm still holding to my resolution to use squads that haven't seen prior table time.
- Three people pulled the "Rook Maneuver" to make the start of the game very interesting.
- The damage dished out in the first turn goes as follows; five hits on Cover for 8 damage, one Fall for 2 damage, and eight hits for 13 damage.
- That's a total of 23 points of damage, which I think may be the highest amount in any game without a Frame destroyed in the turn.
- Then the second turn dished out even more; two hits on Cover for 5 damage, one Fall for 3 damage, and eleven hits for 22 damage.
- That's a total of 30 points of damage.
- I made a play to grab another Station on the last turn that totally failed.
- Here are more pictures from the game.
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