The last time I mentioned Player counts I thought it would be the last. I guess not. I had an idea the other morning that might allow a little more breathing room and still allow the progression to flow like it "should". Lets look at the original version for reference.
Original
Frames
Players Stations Skirmish Battle
2 3 4 to 6 5 to 8
3 2 3 to 5 4 to 7
4 2 3 to 4 4 to 6
5 1 3 to 4 3 to 5
Base Premise: A core concept of Mobile Frame Zero is that there's a Defender, Attacker, and Primary Attacker.
Needed: A way to allow people to pick a different quantity of Frames when they come to the table that allows at least three different levels of choice -- for example 4, 5, or 6.
Revision 2.3
Frames
Players Stations Skirmish Battle
2 3 4 to 7 5 to 8
3 2 4 to 6 5 to 7
4 2 3 to 5 4 to 6
5 1 3 to 4 3 to 5
6 1 N/A 3 to 4
As before I'm going with the new level of conflict to add some granularity to the choices available.
New 1.2
Frames
Players Stations Clash Skirmish Battle
2 3 4 to 6 5 to 7 6 to 8
3 2 3 to 5 4 to 6 5 to 7
4 2 3 to 4 3 to 5 4 to 6
5 1 N/A 3 to 4 3 to 5
6 1 N/A N/A 3 to 4
N/A = Not Applicable.
So I added back in the "3 to 4" levels to remove some of the N/A choices that were in the last versions. Thoughts?
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