Monday, May 16, 2022

Player Count 4

The last time I mentioned Player counts I thought it would be the last.  I guess not.  I had an idea the other morning that might allow a little more breathing room and still allow the progression to flow like it "should".  Lets look at the original version for reference.

Original
                                Frames
Players  Stations Skirmish Battle
    2           3         4 to 6 5 to 8
    3           2         3 to 5 4 to 7
    4           2         3 to 4 4 to 6
    5           1         3 to 4 3 to 5

Base Premise: A core concept of Mobile Frame Zero is that there's a Defender, Attacker, and Primary Attacker.

Needed: A way to allow people to pick a different quantity of Frames when they come to the table that allows at least three different levels of choice -- for example 4, 5, or 6.
Revision 2.3
                Frames
Players Stations Skirmish Battle
      2       3  4 to 7 5 to 8
      3       2  4 to 6 5 to 7
      4       2  3 to 5 4 to 6
      5       1  3 to 4   3 to 5
      6       1   N/A   3 to 4

As before I'm going with the new level of conflict to add some granularity to the choices available.

New 1.2
        Frames
Players Stations Clash Skirmish Battle
      2       3 4 to 6  5 to 7 6 to 8
      3       2 3 to 5  4 to 6 5 to 7
      4       2 3 to 4  3 to 5 4 to 6
      5       1 N/A          3 to 4  3 to 5
      6       1  N/A          N/A 3 to 4

N/A = Not Applicable.

So I added back in the "3 to 4" levels to remove some of the N/A choices that were in the last versions.  Thoughts?

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