Fast Stalker -- This design has two Artillery systems and two Movement systems. (2Ra+d8/2G/2W) Similar to the Stalker it adds a second Movement system to ensure you can move the way you want to. (They comprised 40% of Occam's Spork's squad in this game.)
Fast Brawler -- This design has two Melee systems, one Defensive system, and one Movement system along with the Sprint die for having no Ranged weapons. (2Rh+d8/1B/1G+d8/2W) This Brawler variant sacrifices defense for a more consistent movement rate. (There are a handful in this game and others.)
Warrior -- This design has one Melee system, one Defensive system, one Movement system and one Spotting system along with the Sprint die for having no Ranged weapons. (2Rh/1B/1G+d8/1Y/2W) It's the melee version of the Soldier and was named by JoeMoose on the Discord. This is a tried and tested build. (This game featured the largest use of them.)
All of the previous loadouts have seen use in at least one game that I know of, the following one has not.
Ambusher -- This design has one Artillery system, one Melee system, and two Defensive systems. (2Ra/2Rh/2B/2W) I based this loadout on a build I did for the January 2021 MMMIG. I'm not sure it's going to work or why exactly I chose that name.
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