Here's the newer version. Updated "codes" are italicized.
2F = two Direct Fire Systems.
1A = one Artillery System.
2A = two Artillery Systems.
1H = one Melee System.
2H = two Melee Systems.
1D = one Defensive System.
2D = two Defensive Systems.
1M = one Movement System.
2M = two Movement Systems.
1S = one Spotting System.
2S = two Spotting Systems.
1W = one White die.
2W = two White dice.
1R = one Single Shot Rocket.
1Z = one Sprint die.
Written out the notation will look like this: Soldier (1F/1D/1M/1S/2W), Recon by Fire (2A/2S/2W), and Brawler (2H/2B/1Z/2W).
I basically adapted the changes Chromeknight suggested in the comments from the last post along with one other change. I think this clears up the issues the prior version had and makes it flow better.
Of course, if we expand this to Intercept Orbit we run into issues again.
1? = one Assault System.
2? = two Assault Systems.
1? = one Support System.
2? = two Support Systems.
1P = one Point Defense System.
2P = two Point Defense Systems.
1C = one Catapult System.
2C = two Catapult Systems.
RA = Red Ace.
BA = Blue Ace.
GA = Green Ace.
YA = Yellow Ace.
No comments:
Post a Comment