After a year plus away, and a pandemic in between, we were invited back to the Paper Asylum by owner/proprietor -- and MFZ fan -- Pete. The table setting was requested by PJ Nicht since they had built something thematic for it. We decided on a Skirmish since Nikko was joining us for the first time.
Tom (4 Frames & 15 Systems) = (6 Points per Asset) * (5 assets) = 30 points.
Blue Hammer -- 2Rd/2B/1Y/2W + SSR.
Orange Anvil -- 2Rd+d8/1B/1Y/2W + SSR.
Yellow Anvil -- 2Rd+d8/1B/1Y/2W + SSR.
Blue Hammer -- 2Rd/2B/1Y/2W + SSR.
Orange Anvil -- 2Rd+d8/1B/1Y/2W + SSR.
Yellow Anvil -- 2Rd+d8/1B/1Y/2W + SSR.
White Light Tank -- 2Rd+d8/1B/2W.
Pete (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (Fuzzy Pink Bunny Slippers)
Green Recon by Fire -- 2Ra+d8/2Y/2W + SSR.
Green Recon by Fire -- 2Ra+d8/2Y/2W + SSR.
Blue Assault -- 2Rd+d8/1B/1G/2W + SSR.
Orange Brawler -- 2Rh+d8/2B/1Gd8/2W + SSR.
Red Soldier -- 2Rd/1B/1G/1Y/2W.
Nikko (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points. (mecha)
Green Soldier -- 2Rd/1B/1G/1Y/2W +SSR.
Red Warrior -- 2Rh/1B/1G+d8/1Y/2W.
Blue Soldier -- 2Rd/1B/1G/1Y/2W +SSR.
Orange Soldier -- 2Rd/1B/1G/1Y/2W +SSR.
Black (Yin) Spotting Bodyguard -- 2Rd/2Rh/1B/1Y/2W.
White (Yang) Spotting Bodyguard -- 2Rd/2Rh/1B/1Y/2W.
Red Watchtower -- 2B/1Gd8/2Y/2W.
Red Watchtower -- 2B/1Gd8/2Y/2W.
Pink Swarmer -- 2Rh+d8/1B/1Gd8/1Y/2W + SSR (x3).
Me (4 Frames & 16 Systems) = (4 Points per Asset) * (5 assets) = 20 points (15 Squad)
White Soldier -- 2Rd/1B/1G/1Y/2W.
White Soldier -- 2Rd/1B/1G/1Y/2W.
Red Soldier -- 2Rd/1B/1G/1Y/2W +SSR.
Purple Soldier -- 2Rd/1B/1G/1Y/2W +SSR.
Yellow Soldier -- 2Rd/1B/1G/1Y/2W +SSR.
Events of Turn 1 (DDC @ 11): Pete's Green frame hits Tom's White frame for 1, which then retreats towards the road, and the cherry tree in front of it for 2. Nikko's Green frame splashes across the stream and captures Pete's station. Nikko's Orange frame attacks PJ Nicht's White frame from behind for 2, then moves towards PJ Nicht's Station, while the White frame moves towards Pete's Station. Nikko's Blue frame moves from the large stone block to the stream and hits PJ Nicht's White frame for 1. My Yellow frame moves from the small rock outcrop to the large stone block and hits Nikko's Red frame for 1, after it moved to the opposite side of the bridge. Pete's Blue frame floats towards the bridge and hits Nikko's Red frame for 2. PJ Nicht's Pink frame moves in front of their Station and hits Nikko's Green frame for 3 with a SSR, Station Dance. Tom's Orange frame trundles beside his Station and hits my Red frame for 3, after the Red frame moved beside my Station. PJ Nicht's Black frame hits Tom's Orange frame for 3, Station Dance. Tom's Yellow frame trundles beside his Station and hits my Red frame for 1.
Events of Turn 2 (DDC @ 7): Tom's Blue frame trundles into cover between stands of cherry trees and hits my Red frame for 1. Tom's Yellow frame trundles in front of his Station and hits my Red frame for 1, destroying it. Nikko's Orange frame takes a couple of steps downstream and hits PJ Nicht's White frame for 1. Pete's Blue frame floats to the base of the bridge and hits Nikko's Red frame for 2, Station Dance. Pete's Red frame floats a little to the right and hits Nikko's Red frame for 3, destroying it. My White frame splashes through the stream under the bridge to capture Nikko's Station, then hits Nikko's Blue frame for 3. My Purple frame moves beside my Station then hits Tom's Orange frame for 1, Station Dance. Tom's White frame trundles up the road and hits my Yellow frame for 3, and my Purple frame for 1 -- which was in Cover behind my Yellow frame -- with a SSR. PJ Nicht's Pink frame splashes into the stream and smashes Nikko's Orange frame for 5.
Events of Turn 3 (DDC @ 4): PJ Nicht's Pink frame hits Nikko's Green frame for 3, Station Dance. PJ Nicht's Black frame captures Pete's Station that was under Nikko's control. Pete's Green frame hits Tom's Yellow frame for 4, Station Dance. My Yellow frame captures Tom's Station. Nikko's Blue frame hits my White frame for 3, Station Dance. My White frame splashes back across the stream and hits Tom's Yellow frame for 4, destroying it. Pete's Blue frame hits my White frame for 2. Pete's Orange frame floats over and captures Nikko's Station.
Events of Turn 4 (DDC @ 1): Nikko's Blue frame hits Pete's Orange frame for 4, Station Dance. Pete's Red frame hits PJ Nicht's Pink frame for 1, which then captures Nikko's station that was under Pete's control. Tom's White frame hits my Yellow frame for 1. The Doomsday Clock is ticked to zero.
Here are several during and aftermath pictures.
Turn 3.3 |
Turn 4.7 |
Turn 4.10 |
Turn 4.11 |
Thoughts & Observations:
- This is our fifth game this year.
- Point Attacker was decided by die roll.
- This was a Skirmish.
- I'm still holding to my resolution to use squads that haven't seen prior table time.
- Tom debuted a new squad.
- I sort of had an idea for a strategy or squad composition for this game.
- Never announce to the universe, "The odds on four damage dice at Direct is one hit, right?" because it will bite you in the ass.
- This was a competitive game but we all had a lot of fun.
- I took a lot more pictures than normal with my phone instead of my normal camera.
- Here are more pictures from the game.
- There is also video.