I've been working for a while on compiling statistics on the most commonly used Archetypes in Rapid Attack. Mainly for my own curiosity but also to maybe get a better understanding of the game itself. This was assembled from the battle reports I've posted on my blog, comprised of 62 games over 9 years that had clear enough information to work with. Most of these games are with players in my gaming group -- or would become part of my gaming group -- but there are 9 games with players I don't normally play against. Hopefully other groups will keep start keeping track of this kind of information and we can generate a larger database for everyone to utilize.
To explain some of the terms in the Header; "Name" is the name the Archetype is commonly known by. As you can see there are more than a few that remain nameless. "Sys1", "Sys2", "Sys3", and "Sys4" are the Systems used by the Archetype, using standard System Notation. "Quan.", short for quantity, is the number of times that Archetype appears. "Games" is the number of game it appears in. "% Chance" is the chance of seeing this Archetype on the table in any given game. "Commonality" is the percentage of how many of any given squad will possibly be this Archetype.
I used the following formulas and numbers to derive this information.
% Chance = (# of games it appeared in) / (total games)
Commonality = (quantity) / (total quantity)
Total Games = 62.
Total Frames = 1127.
I hope that people find this information useful.
Wow, looks like three frames absolutely dominate the population of your games.
ReplyDeleteI'm sure I'm to blame for most of the Soldier numbers as I was playing "Soldiers All The Way Down" squads for a while.
DeleteI just spent around two hours to code a tool in python which creates all possible Frame combinations as a list. There are 167 possible system combinations (not counting combined systems. Time well spent.
ReplyDelete