Ten years, 65 games, 261 turns, and 37 different players all leads to the following breakdowns.
Players per Game
Six = 5%
Five = 23%
Four = 26%
Three = 35%
Two = 11%
Turns per Game
Six = 6%
Five = 22%
Four = 45%
Three = 26%
Type of Game
Battle = 48%
Skirmish = 37%
Unknown = 15% (There are some holes in the data.)
Winning Position
Defender = 17%
Secondary Attacker = 54%
Primary Attacker = 25%
Unknown = 5%
As to what isn't included, three games that I either knew about or played in but didn't keep records for. I didn't include demo games either as they're a different thing and there generally isn't time to take notes when running demos. As far as I know, the only person with a bigger database is Blorf, through the Commander's Handbook. Hopefully this information helps people and creates more interest in compiling and analyzing data for Rapid Attack games.
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