Here's a group shot.
The "team" consists of the four Basic Spider mechs (bottom center), the two Leader mechs (center), the two Heavy Assault mechs (outside left & right), an Artillery mech (back left), and a Daddy Longlegs (back right). I know that's a total of ten mechs, so at game time you have to choose exactly what you're going to play. At the PAX East demo I left one Basic and the Artillery mech in the box and fielded the rest.
Let's look at them individually.
This is the Leader mech. It gets 2B for small size and the clear polycarbonate shell, 1Y for the sensor suite, 1G for multiple legs, and the free Gd8 for having no ranged weapons. (2B/1Y/1G+d8/2W)
I've got and idea on how to change these to a 2Y loadout. Keep an eye open!
This is the Heavy Assault mech. It gets 2R+d8 @ Direct Fire range for the twin cannons, 1B for small size, and 1G for multiple legs. (2Rd+d8/1B/1G/2W)
I just modified these. I took out an unnecessary 2x2 plate.
This is the Artillery mech. It gets 2R+d8 @ Artillery range for the long guns, 1B for the armored body, and 1G for multiple legs. (2Ra+d8/1B/1G/2W)
These have been through the most iterations. I'm finally happy with this one.
This is the Daddy Longlegs mech. It gets 2R @ Direct Fire range for the ventral cannon, 1B for its small size, and 2G for multiple long legs. (2Rd/1B/2G/2W)
You may notice that 80% of the designs have an antenna, yet only the Leader mech actually uses it in its stats. It's there more for looks and a unified design style than anything else. There's room to add 1Y on the basic mech but not on the others. You could possibly swap out the "1B for small size" for a "1Y for linked comm suite". Hmmnn. This might be worth experimenting with.
I also designed some stations to be used with this team.
I haven't actually had the chance to use them in a game though.