So this is similar that you are building the wall in sections, the difference lies in building each section on its own base. This way you can still dismantle the wall section by section but you can also shape it in ways that a standard section of wall can't.
so overall this would be six Hits if it were one piece.
Angled Wall. Pushing each base down -- or up considering which direction you're travelling -- by two Studs allows us to have a wall at an angle.
Big Curve. If you feel like there's too much space between
sections, just push them up to overlap by one Stud.
Here's a picture of the technique being used in actual play. There
are 14 sections in total, comprising 24 Hits worth of damage.
I hope this helps when you're considering how to build terrain that's
frangible but still takes up a decent amount of space on the table.
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