Wednesday, March 23, 2022

Terrain Workshop: Walls, Lines, and Curves

One of the problems that people run into when constructing terrain, and Cover especially, is making walls that are long enough to hide behind but at the same time aren't impenetrable blocks of bricks.  And to top it off people want them to look cool too, the nerve!  :-)  One of the ways to do this is build walls in sections like PJ Nicht did for this game but there is another method that I'm going to discuss today.

So this is similar that you are building the wall in sections, the difference lies in building each section on its own base.  This way you can still dismantle the wall section by section but you can also shape it in ways that a standard section of wall can't.

Straight Wall.  Each section will take one Hit before being destroyed,
so overall this would be six Hits if it were one piece.





Angled Wall.  Pushing each base down -- or up considering which direction you're travelling -- by two Studs allows us to have a wall at an angle.




Big Curve.  If you feel like there's too much space between
sections, just push them up to overlap by one Stud.




Small Curve.  Bases are pushed closer by two Studs to tighten it up.




Here's a picture of the technique being used in actual play.  There
are 14 sections in total, comprising 24 Hits worth of damage.


I hope this helps when you're considering how to build terrain that's
frangible but still takes up a decent amount of space on the table.

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