The last time I talked about this I didn't say it would be the last but I thought it might be. There was a recent discussion about ties and the points algorithm that got me thinking about my favorite bugbear again.
One more time, here's the original version for reference.
Original
Frames
Players Stations Skirmish Battle
2 3 4 to 6 5 to 8
3 2 3 to 5 4 to 7
4 2 3 to 4 4 to 6
5 1 3 to 4 3 to 5
Base Premise: A core concept of Mobile Frame Zero is that there's a Defender, Attacker, and Primary Attacker.
Needed: A way to allow people to pick a different quantity of Frames when they come to the table that allows at least three different levels of choice -- for example 4, 5, or 6.
Revision 2.4
Frames
Players Stations Skirmish Battle
2 3 6 to 8 7 to 9
3 2 5 to 7 6 to 8
4 2 4 to 6 5 to 7
5 1 3 to 5 4 to 6
6 1 3 to 4 3 to 5
As before I'm going with the new level of conflict to add some granularity to the choices available.
New 1.3
Frames
Players Stations Clash Skirmish Battle
2 3 5 to 7 6 to 8 7 to 9
3 2 4 to 6 5 to 7 6 to 8
4 2 3 to 5 4 to 6 5 to 7
5 1 3 to 4 3 to 5 4 to 6
6 1 N/A 3 to 4 3 to 5
N/A = Not Applicable.
I increased the maximum amount of Frames in a Battle to nine and that seems to have given me the room in the progression that I've been looking for all along. There are only a few places that it gets tight and that's up at the very top.
There's also another way to lay it out that creates some nice separation between Skirmish and Battle.
Even Newer 1.0
Frames
Players Stations Skirmish Battle
2 3 5 to 7 7 to 9
3 2 4 to 6 6 to 8
4 2 3 to 5 5 to 7
5 1 3 to 4 4 to 6
6 1 N/A 3 to 5
N/A = Not Applicable.
Thoughts?